cool mod idea. Created 19 years ago2004-05-20 00:01:28 UTC by Rileymo Rileymo

Created 19 years ago2004-05-20 00:01:28 UTC by Rileymo Rileymo

Posted 19 years ago2004-05-20 00:01:28 UTC Post #27735
you know all those rats maps? you know the ones where your really small? how about make a mp mod were you are army me all of your weapons could be tinted green. anyone who's interested contact me a vrileymoore@sbcglobal.com.
Posted 19 years ago2004-05-20 00:17:42 UTC Post #27736
that's cool! you mean the army men-ish type? that'll be easy to do too! ;)
Posted 19 years ago2004-05-20 00:36:46 UTC Post #27738
yeah, maybe make a flame thrower that will melt other players lol

I have practicly NO expeirence in modeling or coding though
Posted 19 years ago2004-05-20 01:14:06 UTC Post #27741
i got modeling experience, but it would take a while to modle them, texturing should be easy
Posted 19 years ago2004-05-20 01:23:55 UTC Post #27742
Great! I'd like to do them off the originil bucket o' soldiers.
Posted 19 years ago2004-05-20 01:36:30 UTC Post #27743
oops, sorry my actual email is vrileymoore@sbcglobal.net :P
Posted 19 years ago2004-05-20 03:31:15 UTC Post #27756
wow great idea!

or how about instead of a rats map, you do a giants map, where everything is tiny and the r_speeds are f**king insane

oh thats called inability to scale and enough people do that already
Posted 19 years ago2004-05-20 03:56:37 UTC Post #27763
the plot should be easy too! grey vs. green ;)
Posted 19 years ago2004-05-20 08:59:28 UTC Post #27820
you know those old linkin' logs you could make forts out of em', or legos.
Posted 19 years ago2004-05-20 09:01:29 UTC Post #27821
green vs. green? lol. :lol:
Posted 19 years ago2004-05-20 12:03:48 UTC Post #27855
this is meant to be multiplayer just so you know
Posted 19 years ago2004-05-20 12:27:08 UTC Post #27862
shame. sp mods always do better.
Posted 19 years ago2004-05-20 12:28:35 UTC Post #27863
but army men? how the heck would I do sp for that?
Posted 19 years ago2004-05-20 12:28:45 UTC Post #27864
You will have to reskin the models if you want the poeple to look like army men. Not too had to do though.
Posted 19 years ago2004-05-20 13:41:52 UTC Post #27871
Does anyone here know what this mod would require? I mean, does anyone here REALLY know what making a mod requires?

I see it happen a lot of times that some moderate skilled mappers get an idea, get some friends to join up and think they can do it. I've done it too. And believe me, it's not gonna work.

CS was started by one man. TFC's core team was 3 men. It's not in the amount of people that join. It's their experience and motivation. Good mod's make content first, even if it means the one man has to make it, and only then they can get others to work with them. Experienced people won't join when there's nohing to show them the mod has potential. I'm not talking about the idea. I'm talking about how it's going to be worked out. We all have idea's. But only few people really have what it takes to work it out, to motivate themselves and actually MAKE IT. And that's not as simple as it sounds. A lot of mods die a silent death, because it had only an idea and noone that was really ready to work it out.
Posted 19 years ago2004-05-20 14:02:10 UTC Post #27881
this is kind of like those small soldier action figure games. it would be ok, i guess. ;)
Luke LukeLuke
Posted 19 years ago2004-05-20 19:23:16 UTC Post #27940
Who aid I was an intermediate? I've been around the mapping scene for awile. the only hard part would be modeling.
Posted 19 years ago2004-05-20 19:37:44 UTC Post #27944
And modeling is hard, takes maybe a year to learn. You wont find experienced modelers saying 'woohoo a unplanned de_rats clone, i wanna do it'.
Coding would also be tricky, if you want that. Learning c++ can take years alone.
Posted 19 years ago2004-05-20 20:07:23 UTC Post #27948
tell me about it :x
Posted 19 years ago2004-05-20 21:54:40 UTC Post #27949
but theres a way around this. simply change the models for the half-life weapons like in that sven coop map afrikakorps
Posted 19 years ago2004-05-21 04:32:38 UTC Post #27976
Noone said you're intermediate, neither did I. I just said it happens so often that people have a mod idea, and ask others to join them. Instead of starting to make content themself, showing it's not just an impulsive action.

I'm talking from experience, most mods don't make it. I joined up with two others a long time ago too. Our mod failed, just like the many. Don't underestimate it. But you're free to try and if it works, that's just great. If it doesn't work, well, you learnt something too... :)

I do some modeling, it's not so hard once you get the grasp of it. Some persons get it within a few weeks, others need months. Anyway, creating a mesh isn't that difficult after all. Skinning can be little harder to get right, and finally animating is the hardest part. Creating realistic animations, that is. Anyway, a model can easily be remodeled without having to change the animations. Only when the skeleton is modified, you'll need to reanimate the model.

I'm also doing some coding, albeit very basic still. It's not that hard to get a little understanding of C++. With basic C++ knowledge, one can make nice adjustments to the code. For the more complex additions, you'll need to have some more insight though.

Personally, I think it's very usefull to have at least a little knowledge of every area of game-design. Especially mod leaders might find it very usefull. You'll learn things are not just 'for some reason' acting like they do, but you'll see what goes on behind it. And with some effort you can turn it just the way you want. You'll also have a better oversight of what you can and can't do for your mod, and how many time and effort is needed.
Posted 19 years ago2004-05-21 05:01:31 UTC Post #27977
i could model som armyman wiht enough reference picks.
but i would need some time because i lost all my work
Posted 19 years ago2004-05-22 18:34:44 UTC Post #28278
Try googleing it, working on a rats map right now actually.
Posted 19 years ago2004-05-24 21:34:03 UTC Post #28562
Well I have an idea. If you take one of the Counter-Terrorist models from cs, and just re-texture them green, it will be fine. If you do the texturing right they will look just like little soldiers. Now I cannot say the same about weapons, you need to figure that one out. I found this website one time, it told you how to code 50+ things off all sorts all you need is a compiler.
And for my contribution to this, I know this is lame sounding but if your making a de_rats style map I (not to brag) am the person you would want. I have made 2 rats map (1 exact copy of my bedroom, and the other one I am working on right now is my bedroom but not a copy by far (its cooler).
Posted 19 years ago2004-05-25 13:29:34 UTC Post #28643
...Army Men is already a game on the playsation, but I spose you could try
Posted 19 years ago2004-05-25 17:44:57 UTC Post #28670
Jahzel; YOU DONT SAY
Posted 19 years ago2004-05-25 17:53:06 UTC Post #28680
this is why i mentioned this!! ASS!! :badass:
Luke LukeLuke
Posted 19 years ago2004-05-26 09:11:53 UTC Post #28747
...Y-YOU-YOU YOUR THE ASS, ASS! You silly ass-head! Jeeeeesh.

...it seems I've opened up pandora's box or something!

...well at least I said I spose you could try, what's wrong with that?

...you you you stupid piece of monkey crap! :badass:
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