Changing Sky Created 19 years ago2004-06-07 04:56:50 UTC by AJ AJ

Created 19 years ago2004-06-07 04:56:50 UTC by AJ AJ

Posted 19 years ago2004-06-07 04:56:50 UTC Post #30993
I doubt whether this could be done, but is it possible to change the sky during the course of map (without using a changelevel)? Let's say for arguements sake your map has the 'space' sky and you want it to change to a morning sky? Is this possible? If not I'll just use a change level.
AJ AJGlorious Overlord
Posted 19 years ago2004-06-07 05:10:30 UTC Post #30996
I don't think so, but it might be done with 3.5 beta - no idea.
Posted 19 years ago2004-06-07 05:21:02 UTC Post #30999
I have the beta.
AJ AJGlorious Overlord
Posted 19 years ago2004-06-07 05:30:26 UTC Post #31002
I am also using Spirit for this particular map if that helps

(I've noticed there seems to be a lack of tutorials on Spirit on the net...
I've seen the one here and on the VERC but that seems to be it :( )
AJ AJGlorious Overlord
Posted 19 years ago2004-06-07 06:38:53 UTC Post #31029
I'm pretty sure it's not. Keep bumping this up until someone real good sees it ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-07 10:24:52 UTC Post #31091
It can be done with Spirit of Half-Life v1.2. It even makes it possible to generate clouds or you could let brushes move through the sky (as if they were giant vessels or meteorites). You can create pretty neat effects with it :cool: . But then again, if you make a Spirit-map you should release it as a minimod which is more work :).
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