invalid structures Created 19 years ago2004-06-13 00:56:23 UTC by Mariowned Mariowned

Created 19 years ago2004-06-13 00:56:23 UTC by Mariowned Mariowned

Posted 19 years ago2004-06-13 00:56:23 UTC Post #32887
ok some quick questions:

1) Do maps completely compile with invalid structures?

2) If so, what are the side effects?

3) Is it really bad to have a long list of invalid structures? =X

thx for help
Posted 19 years ago2004-06-13 01:39:09 UTC Post #32889
How many do you have? Nice avatar thing by the way.
Posted 19 years ago2004-06-13 01:42:02 UTC Post #32890
The answer is no, it does not fully compile. I tried it out and got a bunch of errors.
Posted 19 years ago2004-06-13 02:21:15 UTC Post #32904
No, it doesn't compile. That's the side-effect. It's very bad.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-13 08:54:37 UTC Post #32957
Sometimes they compile, and disform the brushes in game, and make a load of wierd things like invisible walls - player getting stuck in mid air etc..
Posted 19 years ago2004-06-13 11:52:22 UTC Post #32993
hmm... cause im making a sewer system and i used cylinders but way too many invalid structures so i guess ill just make square sewers... not that big of a problem
Posted 19 years ago2004-06-13 12:16:01 UTC Post #32994
Posted 19 years ago2004-06-13 12:22:46 UTC Post #32995
Why do u call someone a noob for trying to learn......... I have no respect for people like u :roll:
Posted 19 years ago2004-06-13 12:51:29 UTC Post #33004
: if he would have searched for a tutorial on the subject he would have most likely come accross the one i linked to. i said ONE WORD (it happened to be ''noob'', but the what the hey).

so don't jump to obscure conclusions.

also, it's not good to give up on something because you get a few errors. but if you keep trying you will learn new methods and techniques.
i was trying to encourage him to CARRY ON not to quit (and therefore NOT LEARN).

so don't be a smacktard buddy.
You must be logged in to post a response.