ZHLT Help Created 20 years ago2003-09-17 01:03:51 UTC by Swishiee Swishiee

Created 20 years ago2003-09-17 01:03:51 UTC by Swishiee Swishiee

Posted 20 years ago2003-09-17 01:03:51 UTC Post #2
I've just started using ZHLT for my compiling, and hlrad.exe isn't working properly with my textured lights. Does anybody know how I can fix it?
Posted 20 years ago2003-09-17 01:27:08 UTC Post #3
How isn't it working? An error message? No lighting at all? Crashing?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-17 02:16:29 UTC Post #4
Could I have the full log please? You haven't got a leak or anything?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-17 02:33:26 UTC Post #5
[quote]Hammer outputted:
Warning: === LEAK in hull 0 ===
Entity weapon_crowbar @ (-163, 95,-165)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated

You had a leak! Do you know how to fix them? I can if you want (this time ;))
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-17 02:33:57 UTC Post #6
Dammit, forgot [ /quote ]
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-17 02:51:18 UTC Post #7
I found the leak using the pointfile. It's all patched up and working properly now. Thanks for the help.
Posted 20 years ago2003-09-17 13:36:57 UTC Post #8
No prob'm.
Seventh-Monkey Seventh-MonkeyPretty nifty
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