Light/compile problem Created 20 years ago2004-06-20 06:18:57 UTC by Seanrct Seanrct

Created 20 years ago2004-06-20 06:18:57 UTC by Seanrct Seanrct

Posted 20 years ago2004-06-20 06:18:57 UTC Post #34980
I am making a map for CS, and the map was comiling and running perfectly, until yesterday, when I changed some stuff. When I try to compile it, it got too the 'Build Face Lights' part of the compile, and this error was displayed:

Warning: Too many direct light styles on a face <496.000000, -880.000000, -511.000000>

I assume the numbers in the <> are co-ordinates, but does anyone know how to fix this (or what it means)? I am using the Zoner compile tools.
Posted 20 years ago2004-06-20 06:34:29 UTC Post #34983
You have too many entity based lights shining on a particular area. The easy way to fix this is to remove lights from an area that has a lot. The max amount of lights you can shining on one face is three. If you are triggering them on, trigger them all at the same time by giving them the same name. Also, for future reference, click here as this topic as been brought up a lot around here. Search the forums next time.

Hope I helped :D
AJ AJGlorious Overlord
Posted 20 years ago2004-06-20 07:06:26 UTC Post #34985
Thanks, i have removed some lights, and is fixed now. I will search more as well next time I get a problem like that.
You must be logged in to post a response.