Um, ok. WeirdMachine problem Created 20 years ago2004-06-21 00:18:52 UTC by VOX VOX

Created 20 years ago2004-06-21 00:18:52 UTC by VOX VOX

Posted 20 years ago2004-06-21 00:18:52 UTC Post #35133
I have a button that triggers a multi_manager which triggers a lot of stuff. Here is a diagram:

BUTTON
+mmm
         +pump1
         +pump2
         +pump3
         +pump4
         +rot1
Now whenever I actually press the button I get this weird error, then it quits out. Here is a link, I don't own any webspace so I used an old map I uploaded with a screenshot for the image.

http://cariad.co.za/twhl/mapvault_map.php?id=217

I tried a lot of things, but nothing stopped the error except for actually taking the target out of the button itself.
The pumps are func_trains that go up and down, like the pumps in the train ride in HL.
The rot is a giant func_rotating. It has an origin brush.
I know his is a lot to read but I have never seen this problem before.
Posted 20 years ago2004-06-21 01:56:42 UTC Post #35138
emit_sound : pitch 346 or "sv_startsound: sound = 2550"

This is a sound collision that can happen when 2 entitys try to make the same sound at the same time. An example: 2 trains running the same rail sound, both trains started by the same button so they try to open the sound file at the same time. The only known solution is to turn off the sound fx for both entitys....but that was for one case, feel free to experiment!
(For the SV also see SVC_BAD - since I am uncertain if it may not be related to memory overflow of too many entitys loading too many wavs into the precache. sv_startsound is just a guess so far....)
You can also try typing developer 3 into the console while playing the map, then walking through a trigger that targets the wav. The report may give a hint as to what is wrong.

TOMMY
Seventh-Monkey Seventh-MonkeyPretty nifty
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