AllocBlock full Created 20 years ago2004-07-02 08:10:38 UTC by leong2 leong2

Created 20 years ago2004-07-02 08:10:38 UTC by leong2 leong2

Posted 20 years ago2004-07-02 08:10:38 UTC Post #38233
i've checked tommy's guide (http://www.slackiller.com/tommy14/errors.htm#allocblock), but none of the descriptions fit my map.
-I've got enough RAM
-I've not got leaf saw into leaf
-The pathnames are the same as all my other maps
-I've not too many textures (i've even made all my brushes white)
-My level is not too big (only 624 brushes/3818 faces)
-I've got no models or sprites
-I've got no wav file
-I've only 6 wads
-I've got no skybox and no leaks
-I've got no SKY faces on hidden brush faces in the level
-I've got no special OpenGL rendering brushes

does anyone know whats wrong from this description?
Posted 20 years ago2004-07-02 14:16:53 UTC Post #38305
Very odd. Post your map in the Problem Maps section of the vault and say when you've done so.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-03 05:14:29 UTC Post #38444
it seems a "bad surface extent" was causing the problem.
i just didn't notice that, because i hadn't run RAD yet (i'm still in the "wall-phase" so i had no lights, and no real reason to run RAD, so i thought)...
Posted 20 years ago2004-07-03 05:48:55 UTC Post #38448
Ah, okay. Didya sort it?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-03 07:36:32 UTC Post #38465
yep, and it works like a charm now :)
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