testing problems (again...) Created 19 years ago2004-07-05 15:41:45 UTC by ragnarok ragnarok

Created 19 years ago2004-07-05 15:41:45 UTC by ragnarok ragnarok

Posted 19 years ago2004-07-05 15:41:45 UTC Post #38997
ok i jus got done with that half life tutorial and i moved on to the cs tutorial, i make my room i add the info_player_deathmatch and info_player_start and i put the func_buyzone in and then i hit F9 to test it and when i get into cs it says that it cant find the map on the server. im gettin frustrated cuz i thought i figured it out last time but i guess i was wrong, or i did something i thought fixed it but it was something else. plz help i wanna see if im doing it right. all help whould be good. and thanks in advance
Posted 19 years ago2004-07-05 15:55:58 UTC Post #39006
You've probably not set the paths correctly in Hammer's configuration. Check them all.

"Mod directory" should be Half-Lifecstrike or Counter-Strikecstrike for WON mod/retail respectively.

If it's not that, there's probably an error when you compile. Check the log.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-05 19:49:55 UTC Post #39066
** Executing...
** Command: Change Directory
** Parameters: "C:ValveSteamSteamAppskenshinhimora7@hotmail.comcounter-strike"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "c:program filesvalve hammer editortoolscs_counter-strike"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:program filesvalve hammer editortoolscs_counter-strike.map
CreateBrush: 0...1...2...4...5...7...8... (0)
CSGBrush: 0...1...3...5...6...8... (0)
Using WAD File: matt folderhalflife.wad
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "c:program filesvalve hammer editortoolscs_counter-strike"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing c:program filesvalve hammer editortoolscs_counter-strike.prt
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "c:program filesvalve hammer editortoolscs_counter-strike"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
1 portalleafs
0 numportals
BasePortalVis: (0)
LeafThread: (0)
average leafs visible: 1
visdatasize:1 compressed from 1
0.0 seconds elapsed

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "c:program filesvalve hammer editortoolscs_counter-strike"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

76 faces
21928 square feet [3157696.00 square inches]
946 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0)
visibility matrix: 0.1 megs
BuildVisLeafs: 0...1...2...4...5...7...8... (0)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (1)
transfer lists: 2.5 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(0, 0, 0)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 2/400 128/25600 ( 0.5%)
planes 138/32767 2760/655340 ( 0.4%)
vertexes 96/65535 1152/786420 ( 0.1%)
nodes 12/32767 288/786408 ( 0.0%)
texinfos 11/8192 440/327680 ( 0.1%)
faces 76/65535 1520/1310700 ( 0.1%)
clipnodes 36/32767 288/262136 ( 0.1%)
leaves 8/8192 224/229376 ( 0.1%)
marksurfaces 76/65535 152/131070 ( 0.1%)
surfedges 336/512000 1344/2048000 ( 0.1%)
edges 169/256000 676/1024000 ( 0.1%)
texdata [variable] 180/2097152 ( 0.0%)
lightdata [variable] 37332/2097152 ( 1.8%)
visdata [variable] 1/2097152 ( 0.0%)
entdata [variable] 331/131072 ( 0.3%)

Total BSP file data space used: 46816 bytes

1 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editortoolscs_counter-strike.bsp" "C:ValveSteamSteamAppskenshinhimora7@hotmail.comcounter-strikecstrikemapscs_counter-strike.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editortoolscs_counter-strike.pts" "C:ValveSteamSteamAppskenshinhimora7@hotmail.comcounter-strikecstrikemapscs_counter-strike.pts"

** Executing...
** Command: C:ValveSteamSTEAMA~1KENSHI~1.COMCOUNTE~1hl.exe
** Parameters: +map "cs_counter-strike" -game cstrike -dev -console +deathmatch 1

thats what my compile log is, i checked the "Mod directory" and when i try a differnet map it works fine and when i hit F9 it starts up without a problem. did it compile wrong or something?
Posted 19 years ago2004-07-05 19:52:08 UTC Post #39067
wait nvm i found out the problem, when i saved it i saved it as cs_counter-strike, so instead of it thinkin -dev -console, it thought it was -strike -dev -console. lol i took out that little dash and it worked
Posted 19 years ago2004-07-05 22:57:22 UTC Post #39082
get zhlt compile tools, the ones u are using are meant for quake, hence the qcsg, qbsp and qrad. google for zhlt and download it. :)
Trapt Traptlegend
Posted 19 years ago2004-07-05 23:09:27 UTC Post #39083
Get them here.
AJ AJGlorious Overlord
You must be logged in to post a response.