Scientists: Sitting to standing Created 19 years ago2004-07-06 18:25:25 UTC by Elemmire Elemmire

Created 19 years ago2004-07-06 18:25:25 UTC by Elemmire Elemmire

Posted 19 years ago2004-07-06 18:25:25 UTC Post #39291
Hi,

Could anyone help me with the following, I have a scientist sitting on a couch using a scripted_sequence (idle mode = coffee). I also have a trigger targeting the scripted_sequence and I would like the scientist to change to a standing position (maybe idle1) when the trigger is activated.

My problem is that my scientists legs are getting stuck right in the middle of the couch - does anyone know how to move the scientist forward when the action sequence begins? I've tried introducing a second scripted_sequence but Half-Life is producing the following error:

"Found <second_scripted_sequence> but can't play"

All suggestions are hugely welcome :P
Thanks
Posted 19 years ago2004-07-06 18:34:09 UTC Post #39292
usually that eror means the entity its targeting doesnt exist (i.e dead). dont nkwo much about models though.
Posted 19 years ago2004-07-06 18:41:42 UTC Post #39296
Try using aiscripted_sequences.
Posted 19 years ago2004-07-07 01:48:47 UTC Post #39350
You could make the couch an entity and kill it with the KillTarget field of something like a trigger_relay.

If you need the couch to stay and it's still playing up, you could have two couches if necessary, a sloid one that starts visible, then is killed, and a previously-invisible and passable (non-solid) one that appears afterward that the scientist can move through.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-07 07:50:04 UTC Post #39391
then it disppears and a solid one replaces it if you have the player in the area.
Posted 19 years ago2004-07-07 16:00:35 UTC Post #39471
Thanks for all the advice - I'm afraid I cheated a bit to solve the problem, I'm working on a mod at the moment, so I attacked the SDK & coded myself a new type of scripted_sequence.

Two couches was far beyond my mapping capabilities, I'm still getting to grips with this stuff - but I will learn this trick (eventually :) )

Thanks for all the replies!
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