rotating doors. Created 20 years ago2004-07-07 17:35:08 UTC by gmans_Agent gmans_Agent

Created 20 years ago2004-07-07 17:35:08 UTC by gmans_Agent gmans_Agent

Posted 20 years ago2004-07-07 17:35:08 UTC Post #39491
I have been mapping for a while now, and just found this site. I hope I will be pleased.

I have a problem with a Half-Life SP map.

I have a rotating door. I have never used a rotationg door before.

When I start the game, the door is not where it is suppose to be.

how do I work this door?
Posted 20 years ago2004-07-07 17:41:54 UTC Post #39493
Did you include the origin brush?
Posted 20 years ago2004-07-07 17:58:57 UTC Post #39495
is that the green texture thing?

How do you work those?

now I see. That must be the problem.
Posted 20 years ago2004-07-07 18:19:14 UTC Post #39504
Try taking a look at the tutorials page...
Posted 20 years ago2004-07-07 21:06:05 UTC Post #39540
Teh center of the origin brush is the point on which the door or rotating object will rotate upon.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-07 21:30:52 UTC Post #39543
it is also used in such things as fun_tracktrains.
Posted 20 years ago2004-07-07 22:31:30 UTC Post #39554
fun_tracktrains?

I looked around.

I'll play around a little, and see if I get it to work.

thanks for all of your help, CiRCuiT, RabidMonkey777, and BrattyLord, if I could figure out what he is saying.

I see this is a very good site for help with mapping.

I will vote for it in Half-Life Top 200.
Posted 20 years ago2004-07-07 22:42:54 UTC Post #39559
Again, the point it rotates upon.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 04:49:02 UTC Post #39622
func_tracktrain - look at the HL Entity Guide ;)

Sure is a good site. The very center of an origin brush acts as the center of gravity or rotation in an entity brush. That means you can have a huge origin brush... the very center of it will be the origin of the entity.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-08 06:30:54 UTC Post #39643
So you can make it 10 times the size of the train and as long as it's in the center, it will still work. Granted, it's easier visibility-wise and editing-friendly-wise to make it a small one. I think the smallest they can get and work accurately is a 3x3x3 unit cube. There are some door tuts around on rotating doors if you still can't get it to work, if not here, than on Snarkpit or any other editing site. I assume we have an example map on doors, also. (heh, I'm too lazy to go check...sleepytime)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-08 07:53:13 UTC Post #39648
Kinda, but it's appended to the tutorial rather than seperately in the 'vault.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-08 10:02:56 UTC Post #39703
okay.

I get it now, and I got it to work.

Thank you CiRCuiT, RabidMonkey777, BrattyLord, and the liberal Seventh-Monkey.

I like this site.
Posted 20 years ago2004-07-08 10:27:57 UTC Post #39710
lol, you should change your av back sm.
Posted 20 years ago2004-07-08 17:14:39 UTC Post #39787
It finnaly works to my perfection.

how do I get an av?
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