Texture Problem Created 19 years ago2004-07-27 15:38:34 UTC by Drek Drek

Created 19 years ago2004-07-27 15:38:34 UTC by Drek Drek

Posted 19 years ago2004-07-27 15:38:34 UTC Post #45573
I've got a problem with two textures, at least I think it is the textures. When I compile my map and look at the textures in the map they look like leaks in the map, you know that sort of mirrory runny texture that looks like you are passing through a star field faster than the speed of light... like a black hole without the blackness...

They are on a quite complex part of my map, it is a cave with three antechambers, and this chamber is set at 45 degrees to the xy axis. Anyway the geometry is very complex there and even though there are no leaks in my map, and Hammer doesn't report a problem, there most definitely is a problem. Not only do I have those strange textures in the game, but Hammer is crashing every minute or so when I have the map loaded.

I have tried aligning the texture to the face of the brush, but that didn't seem to help. I have even tried changing the texture in the hopes that this would solve the problem, then went back to the original texture, but the problem wasn't solved. Is there a way to simply delete the texture and start over again?

Or perhaps the problem isn't the texture at all, although I get the feeling that it is because Hammer crashes most quickly when I use the texture tool.

Any suggestions would be gratefully accepted.
Posted 19 years ago2004-07-27 15:42:10 UTC Post #45577
Its likely not the texture, but some sort of invalid shape. Try making the affected area a func_wall and run vis on full.
Posted 19 years ago2004-07-27 17:34:22 UTC Post #45603
also make sure you haent put null texture on them ;D
Posted 19 years ago2004-07-30 08:57:34 UTC Post #46665
Turns out my whole map was buggy and Hammer started crashing regularly on it. I was trying to join three smaller caves to a larger cave and when I tried to join one at a 45 degree angle things got really ugly with the carving and clipping... I restarted the map from scratch and did things differently and so far it seems to be working much better, not to mention easier...
Posted 19 years ago2004-07-30 10:12:40 UTC Post #46709
Or the texture alignment is not set to .world. That sometimes makes textures look slightly deranged.
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