Hi, I've been making my first Half-Life map and want to keep my r_speeds under 1200 (wpoly). I've read some hint brush tuts, but dont seem to have the hang of it. I was wondering if someone who is good with hint brushes could take a look at my map and make some suggestions.
There are 2 spots where the r_speeds go a little above my 1200 mark, and when I use gl_wireframe 2, I see some stuff that I don't think should be rendered. I tried using hint brushes, but like I said I dont have the hang of it.
I would post the map in the vault, but I dont want anyone to see it until its done . I was hoping someone who is good with hint brushes would volunteer to have a look and I could give just you the map.
Here are a couple screens: Thank you,
Enigma