hammer 3.5 Animations Created 20 years ago2004-07-27 23:08:39 UTC by Terrel Terrel

Created 20 years ago2004-07-27 23:08:39 UTC by Terrel Terrel

Posted 20 years ago2004-07-27 23:08:39 UTC Post #45730
ok i dl vh3.5 and did all the stuff valve-erc told me to like extraction models into sierrahalf-lifevalvemodels folder but when go to view an animation ex.: i scroll to the kick animation in the human grunt animation(editor) thing, but it is still the boring old block.....what am i missing?
Posted 20 years ago2004-07-27 23:44:11 UTC Post #45733
Are you using the updated fdg.
halflife.fgd apr 15 2003, revision 3.1.0.0 includes the Animation and studio string that is required for Hammer 3.5.
Posted 20 years ago2004-07-28 00:01:29 UTC Post #45734
Also, check in the 3D options tab of the options screen that the model render distance is set to something other than 0, and that 'Animate Models' is checked. I leave my model render distance at 2000 but if you have a slow computer you might want to lower it. The higher the number the farther away Hammer will render your models in-editor.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 00:02:07 UTC Post #45735
i have problem with barney animations,
when you go to see the animations he's using,
and you try to scroll down the list, THERE'S NONE THERE!!
Posted 20 years ago2004-07-28 00:15:46 UTC Post #45736
You have to type in an animation number for Barney. Get HLMV and it will tell you which animation is which number. Alternatively, you could re-write the FGD to have a list.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 03:31:34 UTC Post #45747
I'm slightly confused.

If you want the OpFor models to show up, you need to unpak them to the game folder, like you did with the HL models, and get a version of the FGD that has the studio tags for model viewing. I'm not sure if there has been an OpFor FGD released with these tags, so you may have to do it yourself. This link:

http://collective.valve-erc.com/index.php?go=hammer_beta

has instructions on how to add these studio tags to your FGD and to enable model support on FGDs that do not have the tags included by default.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 18:45:55 UTC Post #46076
thanks, Rabid.

I GET IT NOW!!!

like 1 - idle1
5- walk
etc. etc.
Posted 20 years ago2004-07-28 19:23:42 UTC Post #46119
well it doesnt have the op4 fgd BUT i did try and do what the guide said but it didnt work.....oh well...its not that important...thx anyways
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