I think CSG is not doing its job.
This is the CSG part of the log with the truck.
--- BEGIN hlcsg ---
Command line: C:DOCUME~1JackDesktopMappingZONERS~1hlcsg.exe "c:documents and settingsjackdesktopmappingzoners compilation toolscart2"
Entering c:documents and settingsjackdesktopmappingzoners compilation toolscart2.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
34 brushes (totalling 204 sides) discarded from clipping hulls
CreateBrush:
And this is the CSG part of the log with the truck left out
[quote]
--- BEGIN hlcsg
---Command line: C:DOCUME~1JackDesktopMappingZONERS~1hlcsg.exe "c:documents and settingsjackdesktopmappingzoners compilation toolscart2"
Entering c:documents and settingsjackdesktopmappingzoners compilation toolscart2.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
34 brushes (totalling 204 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (15.86 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.13 seconds)
Using Wadfile: half-lifevalvehalflife.wad
- Contains 119 used textures, 94.44 percent of map (3116 textures in wad)
Using Wadfile: half-lifecstrikedecals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: half-lifecstrikecstrike.wad
- Contains 2 used textures, 1.59 percent of map (123 textures in wad)
Including Wadfile: half-lifecstrikezhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: half-lifecstrikecs_boxing.wad
- Contains 2 used textures, 1.59 percent of map (28 textures in wad)
Using Wadfile: half-lifecstrikeas_pressure.wad
- Contains 3 used textures, 2.38 percent of map (4 textures in wad)
Using Wadfile: half-lifecstrikecs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
added 23 additional animating textures.
Texture usage is at 1.85 mb (of 4.00 mb MAX)
28.02 seconds elapsed
--- END hlcsg
---[/quote]
as you can see, the first log doesn't finish the "CreateBrush" part, and doesn't even start the other two...