Cowering scientists...! Created 19 years ago2004-08-03 11:39:13 UTC by LlamaRama LlamaRama

Created 19 years ago2004-08-03 11:39:13 UTC by LlamaRama LlamaRama

Posted 19 years ago2004-08-03 11:39:13 UTC Post #47711
I have asked this before but did not receive an answer which could help. In my SP map pack, most of the scientists do not know Gordon and are understandably scared by his bright orange suit and gun. I have tried using an aiscripted_sequence triggered when a sci sees the player, to make them run to the sequence and do the cower_idle animation. The aiscripted_sequence has a target of it's own name, so the animation repeats. But currently my scientists do nothing when they see the player... help please! ;)
Posted 19 years ago2004-08-03 16:43:07 UTC Post #47755
Is the triggercondition 'see player' ?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-03 17:11:32 UTC Post #47758
It's 'see player unconditional', the trigger target is the aiscripted_sequence.
Posted 19 years ago2004-08-03 20:00:28 UTC Post #47792
The monsters are coded to use those trigger conditions and trigger targets. Anonymous has a good idea to try triggering a door or light to test the setup, it might be an issue with teh aiscripted_sequence .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-04 10:33:22 UTC Post #47877
OK I've got them moving but they won't repeat the crouch_idle animation without standing up inbetween. This isn't crucial, though: most importantly they should not follow the player. This is easily done by flagging 'Pre-disaster' but obviously I don't want them to talk to the player as usual. I put SC_FEAR0 into the 'Use sentence' box but this won't work- HL reports there is no such sentence group. And when I have 'pre-disaster' checked, the engine doesn't bother looking for it, it just uses the standard speech files. Any suggestions?
Posted 19 years ago2004-08-04 14:28:44 UTC Post #47902
You need to make the sentence not SC_FEAR0, but
!SC_FEAR0 in order for it to work in a scripted sentence.

Anonymous, remember clip brushes also block the player's movement, so unless you want to block off an area, you'd use a func_monsterclip

Pre-disaster and gag sounds like a good combination to get the sci to stay put and stay shut.
RabidMonkey RabidMonkeymapmapmapfapmap
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