Can you make monsters.. Created 19 years ago2004-08-04 19:35:54 UTC by TheGrimReafer TheGrimReafer

Created 19 years ago2004-08-04 19:35:54 UTC by TheGrimReafer TheGrimReafer

Posted 19 years ago2004-08-04 19:35:54 UTC Post #47952
Is there a way you can make a monster fire or attack at something.
TheGrimReafer TheGrimReaferADMININATOR
Posted 19 years ago2004-08-04 19:48:00 UTC Post #47954
r u modeling?, and if u r then yes, but u need to know some basic c++ and have a copy of half life's SDK... wait... i don't know wat it called
Posted 19 years ago2004-08-04 19:53:09 UTC Post #47956
i think hes asking if he could make a monster attack something like a door
Posted 19 years ago2004-08-04 19:58:14 UTC Post #47957
ooooooohhhhhhhhhhhh... can't help u there sry
Posted 19 years ago2004-08-04 20:13:14 UTC Post #47962
Make the monster's target the name of the thing you want it to attack.

Yes, it's called teh SDK. Software Developer's Kit.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-04 20:17:05 UTC Post #47963
YES! i knew i was right on both end, targeting name AND the sdk part! IM ON FIRE BABY!
Posted 19 years ago2004-08-04 20:37:02 UTC Post #47972
the sdk (software developer's kit) is half lifes sorce... i think. well it was used to make the game
Posted 19 years ago2004-08-04 20:55:31 UTC Post #47976
you can get it at planethalflife.

http://www.planethalflife.com/
have a look around there and you might find it.
though, the download is quite big, about: 11mb
and here's how you get a monster to attack something:
if you want the thing to break when the monster hits it, set it as a func_breakable. and put it's name to whatever you want.
in the monsters target field put the name of your object there.
then put a scripted_sequence with the attack animation.
and you could trigger_once it so it happens when the player is near.
Posted 19 years ago2004-08-04 20:56:48 UTC Post #47977
so, when the monster does his animation, the thing will break.

the monster's target- your object

and the monster does the obvious thing to it. he breaks it.
Posted 19 years ago2004-08-04 20:57:23 UTC Post #47978
thx floater, now i can use it in my lvl! :)
Posted 19 years ago2004-08-04 22:22:24 UTC Post #47986
You don't really need the SDK unless you know a fair deal of C++ and are a mod coder. You can get it from the ERC, afaik, and bypass the fileplanet queue. It IS NOT the complete source for the game. It has the parts of the source that are useful to coders and developers.
then put a scripted_sequence with the attack animation.
and you could trigger_once it so it happens when the player is near.
The scripted_sequence is unnecessary. Just targeting the object will cause the monster to attack the item until it breaks, in the case of a func_breakable, thus playing an attack animation.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-04 22:33:17 UTC Post #47987
thx rabidmonkey (hey new aviatar?) now i can use it for my lvl :)
Posted 19 years ago2004-08-04 22:34:08 UTC Post #47988
woah dejavoo :nuts:
Posted 19 years ago2004-08-04 23:04:46 UTC Post #47998
Hes meaning the scriptted_sequence to make something like... "Barney goes and hits the glass(then it targets it and breaks). When i asked the question up there. i was meaning, is there a way to make barney walk to a place and make him shoot the player like once or twice..
TheGrimReafer TheGrimReaferADMININATOR
Posted 19 years ago2004-08-04 23:07:54 UTC Post #48000
like for no reason..
TheGrimReafer TheGrimReaferADMININATOR
Posted 19 years ago2004-08-05 03:21:43 UTC Post #48044
Barney will not attack the player under normal Half-Life. You need the Spirit of Half-Life Mod, which is essentially an extension to the Half-Life code. This will allow you to easily make Barney target the player.
AJ AJGlorious Overlord
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