Created 16 years ago2004-08-04 19:35:54 UTC by TheGrimReafer
though, the download is quite big, about: 11mb
have a look around there and you might find it.
if you want the thing to break when the monster hits it, set it as a func_breakable. and put it's name to whatever you want.
and here's how you get a monster to attack something:
then put a scripted_sequence with the attack animation.The scripted_sequence is unnecessary. Just targeting the object will cause the monster to attack the item until it breaks, in the case of a func_breakable, thus playing an attack animation.
and you could trigger_once it so it happens when the player is near.