scripted sequence??? Created 16 years ago2004-08-08 05:11:20 UTC by rat808 rat808

Created 16 years ago2004-08-08 05:11:20 UTC by rat808 rat808

Posted 16 years ago2004-08-08 05:11:20 UTC Post #48959
i wanted to make a scripted sequence where a scientist walks into a room and gets crushed by a piece of falling roof.. how would i do that? examples? steps? amount of what entities needed? :
Posted 16 years ago2004-08-08 06:23:06 UTC Post #48964
Set a trigger, that when you move close enough to the dood, a scripted sequence triggers that makes him walk over to the place with the roof. You set the target on the scripted_sequence to maybe a func_train, with some avelocity, to ,go tumbling down on the dood, and be sure to turn the damage up REAL HIGH so he dies.... and maybe a custom sound that has the same targetname as the train that sounds like a roof breaking... That would work..
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2004-08-08 06:43:33 UTC Post #48969
Like he said.

There are example maps in the Vault.
Seventh-Monkey Seventh-MonkeyPretty nifty
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