Guns Created 20 years ago2004-08-09 11:56:07 UTC by sprouty sprouty

Created 20 years ago2004-08-09 11:56:07 UTC by sprouty sprouty

Posted 20 years ago2004-08-09 11:56:07 UTC Post #49369
hey, me again lol : ! just wondering if someone couled help yet again ! lol! if i was to create a map with only one gun example "degeal" and want it to have full ammo how would i go about doing this ? thank's to everyone who helps :)
Posted 20 years ago2004-08-09 12:50:06 UTC Post #49376
hmm.... counter-strike eh? one sec i load up hammer and try to figure this out.
Posted 20 years ago2004-08-09 12:52:33 UTC Post #49378
hmm... well, to stop the teams from buying guns, put a map_perimeters entity in your map, and set it's gun_buying property to neither ct's or terrorists can buy guns. if that helps
Posted 20 years ago2004-08-09 12:54:32 UTC Post #49379
sprouty, go to the map vault, download the knives only example map, and examine the RMF for anything that would make it be knives only. Then you could change your gun map for knives only and place the gun under everybody's spawn point, so they pick it up right when they spawn.
Posted 20 years ago2004-08-09 14:31:27 UTC Post #49401
To stop people buying guns, you have to place a buyzone in an inaccessible place. I forgot to do that in the example map and will correct it.

If you get the CS 1.6 FGD, the game_player_equip is very helpfully labelled.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-09 18:11:32 UTC Post #49455
hey monkey was very gratefull for the map but i incounted a lil problem i could play the .bsp file but then couln't generate my own through hammer for some strage reason n e tips ?
Posted 20 years ago2004-08-10 02:08:37 UTC Post #49520
Could you be more specific? You couldn't find the entity, couldn't set to have a deagle, couldn't compile?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-10 04:55:22 UTC Post #49546
basically, you cannot 'give' pistols like it was a primary weapon, you'll notice the armoury_entity has no pistol names, nor can you use an armoury_entity to give pistols, try changing the values and it will simply spawn the default (mp5).

deagle only:

entities:

multi_manager
player_weaponstrip
game_playerequip
func_buyzone (x2)

method:

go into your multi_manager, and name it: game_playerspawn. it will now be triggered when the player enters teh game.
give it these new keys/values (by turning Smart Edit off):
key: strip
value: 0.2

key: deagle
value: 0.4

Now, go into the properties of the player_weaponstrip (by selecting it and pressing Alt+Enter), and name it strip

In the game_playerequip's properties, select Give Knife and choose yes.
now turn off Smart Edit, and add this key/value:

key: weapon_deagle
value: 5

the game_playerequip can also give kevlar and all nades too, but be careful overstocking ppl, it can become buggy, try using more than one game_playerequip.

the two func_buyzones go in unreachable places, as the info_map_parameters doesn't always work, which is gay.

and that's how to make a deagle only map, I tell ya, writing that gets easier everytime i do it... :
Posted 20 years ago2004-08-10 06:41:39 UTC Post #49584
As far as I know, you don't need two buyzones, just one set to be for both teams.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-10 08:51:46 UTC Post #49708
hey, thank for u'r help and everything! i have tried this put i run into a problem trying to play tha map doesn't load i have upload the map it name is help just wondering if you could download it and tell me wha i'm doing wrong!! soz about all this (note simple map just trying it out) http://cariad.co.za/twhl/mapvault_map.php?id=1787
Posted 20 years ago2004-08-10 09:27:16 UTC Post #49719
please learn to type you ***** *** ;)

here's your map, i fixed the problem,s the multi managers jey names have to match the entity names. and um, compile it ;) :nuts:

http://cariad.co.za/twhl/mapvault_map.php?id=1788
Posted 20 years ago2004-08-10 10:30:00 UTC Post #49734
thnak for all you'r help and putting up with me :) . but this is really startin to p*ss me off :zonked: i can compile the map but when i play it it just exit the game ? i can compile other maps that i created just this one ? any idea or any thing?
Posted 20 years ago2004-08-10 11:40:50 UTC Post #49751
Well, I added an info_player_deathmatch before compiling, and it worked fine for me.

Try that.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-10 12:08:13 UTC Post #49754
i tried tha soz about all this i uploaded my bsp file with the log wondering if u can check it out c whas appning please ? http://cariad.co.za/twhl/mapvault_map.php?id=1790 thank you
Posted 20 years ago2004-08-10 13:59:26 UTC Post #49781
Hm, well, it worked with a) a deathmatch, and b) different textures. Retexture the walls with something really plain, like a cs_dust.wad texture, or "steel" from halflife.wad. I'm fairly sure that's the problem.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-10 14:34:22 UTC Post #49790
thank for helping all this time, but the probably still there i done both off u'r tip and nothing could there be somthething wrong with the compiling progress could u check out the log please. many thanks for sticking and help me :) :)
Posted 20 years ago2004-08-10 15:28:17 UTC Post #49814
I checked the log... it's all fine. Very odd. Reinstall CS?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-11 13:41:00 UTC Post #50169
did you download the map i posted for you?
Posted 20 years ago2004-08-11 14:27:36 UTC Post #50183
Yes. I said it worked, two posts back.
Seventh-Monkey Seventh-MonkeyPretty nifty
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