When I want to run a BSP file... Created 20 years ago2004-08-11 15:00:42 UTC by Reigy Squirrel Reigy Squirrel

Created 20 years ago2004-08-11 15:00:42 UTC by Reigy Squirrel Reigy Squirrel

Posted 20 years ago2004-08-11 15:00:42 UTC Post #50197
When I make a map, I save it in C:SierraHalf-Lifevalvemaps. Then when I want to run it, I took Skeeve's way.
"Using the run dialoug (my preferred method):
1. Click Start.
2. Click Run. A dialoug box will open.
3. Type:
C:SIERRAHalf-Lifehl.exe +map map_name
map_name is the name of the map you wish to run, without its .bsp extension.
4. Click OK and Half-Life will open and run your map."

I pressed start, pressed "run."

typed: C:SIERRAHalf-Lifehl.exe +map enemy_base
"enemy_base" is my map's name.

then is said: Mod load brush model: Enemy_base wrong version, then a bunch of numbers.

I made the map in valve. And all the textures are from the valve folder.

How can I fix it?
Posted 20 years ago2004-08-11 15:03:56 UTC Post #50199
You'll want Steam to play multiplay in the future.

http://www.steampowered.com

Tommy14 says:
"Mod_LoadBrushModel:maps/mapname.bsp has wrong version number [571084155 should be 30]" or Mod_LoadBrushModel: Sprites (lgtning.spr has wrong version number (0 should be 30)
Here are a few of the problems that popped up under this situation:

You may have errors in your compile, if not then,
Your pak0pak.pak file may be corrupted?
Maybe the wrong game version?
Wrong WC/Hammer version? Earlier versions of WC were particularly prone to this. Use WC 3.3 or Hammer!
Maybe another compile will make it go away, or not? And make sure you have the most up-to-date version of zoner's compiling tools....
You may have a bad model - like one from another mod or game, or you once installed a custom one? Or you may have a corrupted sprite or model?
Have you installed a patch recently? It might be bad....
RabidMonkey RabidMonkeymapmapmapfapmap
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