How do you make a Force Field Created 20 years ago2004-08-11 17:42:14 UTC by Runner Runner

Created 20 years ago2004-08-11 17:42:14 UTC by Runner Runner

Posted 20 years ago2004-08-11 17:42:14 UTC Post #50228
I was given the idea of creating a force field in one of my maps, my question is, where would I start to make something like this, is there any examples or tutorials on this. Also I would like to make it a timed event, such as every 10 secs the force field is active.....
Is this something that can be accomplished or am I dreaming
Posted 20 years ago2004-08-11 17:46:03 UTC Post #50229
this can be accomplished....

all you have to do, is make a wall where you want the forcefield to be, then in the properties, choose func_wall, and choose the type to texture and set it the FX_Amount to 1.

if you want it to hurt the player, just put a trigger_hurt around it.
Making it timed... i dunno.
Posted 20 years ago2004-08-11 17:54:32 UTC Post #50233
Thanks For the quick response, I will try this on a test map and see if I can get it....
Posted 20 years ago2004-08-11 18:28:25 UTC Post #50239
If you made it timed then you would have to use a multi-manager, if you don't know how to use those plz post.
Posted 20 years ago2004-08-11 19:23:14 UTC Post #50248
to make it timed make it a func_wall toggle and uses a multi manager to target it and make it looped
Posted 20 years ago2004-08-11 20:19:20 UTC Post #50253
I have no Idea how to use the Multi manager - Please explain?
I am new at this - the maps I have created in the past are real basic with no real features execpt for the crates and doors... ect- I am trying to learn as I go....
Posted 20 years ago2004-08-11 21:00:51 UTC Post #50258
ok well make a multi-manager entity and name it shield
2. take of smart edit in its properties by clicking on the button
3. add a thing and make the name whatever the func_wall_toggle is
4. make the value how many seconds u want it solid for
5. add another thing name shield (the name of your multimanager)
6. make the value of it .0001
7. make a trigger_auto somewhere with the target being shield(name of multi_manager)

That should turn the shield on after 10 seconds into the map, then its on for 10 seconds, then off for 10 seconds, then on for 10 - and so on.

If anyone disagree's with how I did it or if its wrong plz speak up :)
Posted 20 years ago2004-08-11 23:33:12 UTC Post #50279
HUH?

I made the multi-manager like you stated and followed your directions -
here is what happens - the game will start and the force field will be there, after 10 seconds it disappears ( Great !!! ). Then It Never comes back?

Any Ideas?
Posted 20 years ago2004-08-12 00:16:40 UTC Post #50283
here try this
make a multimanager, func_wall_toggle (the field)
under the multimanager, targetname - name it forcefield_mm.
turn smartedit off.
add a new trigger, name it forcefield, set the value to .1
add a new trigger, name it forcefield_mm, set the value to 10.

now click on flags, check the multithreaded.

if it works it should start as soon as the game starts, after 10 sec. it will turn off, then 10 sec later it will turn on again.

have a trigger_auto target the multi_manager, otherwise the mm will not start
Posted 20 years ago2004-08-12 10:49:01 UTC Post #50412
It's so easy! You have to use a certain texture. Go into the textures and in the filter box paste in:
+0~GENERIC86R
Then use that texture for your forcefields. All you need to do is make them transparent like the first couple of posts above.
Posted 20 years ago2004-08-12 12:42:48 UTC Post #50425
VOX: the issue here is the timing ;)

davideo was almost there, but you need to tick "multithreaded" in the multi_manager's flags.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-12 13:54:41 UTC Post #50436
That did the trick - although I did have to change the values a little to make the function more fluid.

Thanks For all the help.
Posted 20 years ago2004-08-12 14:14:05 UTC Post #50439
My pleasure.
Seventh-Monkey Seventh-MonkeyPretty nifty
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