identify player?!?! Created 20 years ago2004-08-23 14:59:53 UTC by The Hammer The Hammer

Created 20 years ago2004-08-23 14:59:53 UTC by The Hammer The Hammer

Posted 20 years ago2004-08-23 14:59:53 UTC Post #53241
is there some way to single a player out in CS (anyway possible). I have a rotating book of matches when walked over a trigger_once hits a multi_manager which activates a game_text, an env_render (to "dissapear" the matches), and I need something else to make the player who walked over these matches special in some way so when he walkes to a dynamite stick it will blow up.......it has to be the player who walks over the matches only so help anyone????
Posted 20 years ago2004-08-23 15:55:10 UTC Post #53269
ok is there some way to get an entity to follow a player somehow?
if so is there a way for an entity to follow a specific player?
becuase i figured out the part of what will make an entity get triggered when someone walks through it its called trigger_inout yeah..
Posted 20 years ago2004-08-24 05:08:19 UTC Post #53457
I doubt this is possible in CS.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-24 05:25:57 UTC Post #53466
u say in cs but is it possible n hl sounds complicated but maybe if u tried hard enough like i did which causes hours of stress then u should get it to work ;)
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-08-24 05:33:00 UTC Post #53469
i've had this thought before (well similar) and i think the problem is valve never used something like this, so they didnt put any blatantly obvious entities in for it, but it doesn't mean it's not possible, you could spend hours testing entities to see what happens, and find that it's impossible, or you could give in gracefully and use something else to do what you want, i made a set of charges on a wall wired to an explosive trigger thingy like they use to blow up buildings etc, all the ct had to do was turn up and press the button, and the wall literally blew the fuck up!

this means you can't have a single ct do it, but when you think about it, cs is a team based game, so everyone should be able to do everything, just because you never know what kind of morons are on your team.. =/
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