more on func_illusionary's Created 19 years ago2004-08-25 14:39:16 UTC by SnS CEO SnS CEO

Created 19 years ago2004-08-25 14:39:16 UTC by SnS CEO SnS CEO

Posted 19 years ago2004-08-25 14:39:16 UTC Post #53971
one last question about func_illusionary's. theres an option about "contents." Theres empty and volumetric light. When I choose volumetric light, it acts as tho its a body of water. was this just not properly implemented into hl, or what? my theory is that it was supposed to act like water, but instead of fading to blue far away, it would fade to yellow, or watever. of course, you wouldnt be able to swim in it either, like you can do now. any thoughts?
Posted 19 years ago2004-08-25 14:40:08 UTC Post #53972
no idea. just leave volumetric light off. less you want it. nothing to get your panties in a whirl bout really.
Posted 19 years ago2004-08-25 15:01:57 UTC Post #53986
er...any comments about what it was intended for?
Posted 19 years ago2004-08-25 16:37:05 UTC Post #54018
Searching VERC and the chatbear forums and doing a simple test (YOU could have done that, too! ;) ), I found that using func_illusionary (with "Volumetric" Contents set) and func_water as "water" yields similar but not identical results.

Take a look at 'Water Test' in the Examples map vault. (I'll upload it as soon as this is posted)
Posted 19 years ago2004-08-25 16:58:03 UTC Post #54038
It was probably meant to produce foggy effects when in lightbeams, and was never implemented. Pity.
Seventh-Monkey Seventh-MonkeyPretty nifty
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