Light Beam Created 20 years ago2004-09-12 23:21:02 UTC by lucky4444 lucky4444

Created 20 years ago2004-09-12 23:21:02 UTC by lucky4444 lucky4444

Posted 20 years ago2004-09-12 23:21:02 UTC Post #58809
How do I make it so that there is a beam of light shining through a door when it is open be then dissapears as the door closes, I have seen it done before...
Posted 20 years ago2004-09-13 00:01:29 UTC Post #58813
no clue???? :confused:
Posted 20 years ago2004-09-13 00:46:35 UTC Post #58820
I've made an example map on said subject :) .

http://cariad.co.za/twhl/mapvault_map.php?id=1361
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-13 01:44:29 UTC Post #58827
You smell Rat, like rat, you smell rats!
Posted 20 years ago2004-09-13 17:56:08 UTC Post #59103
But how did you do it in the example map?
Posted 20 years ago2004-09-13 18:12:48 UTC Post #59111
If he has included a rmf look at that.
Posted 20 years ago2004-09-13 22:48:38 UTC Post #59143
I am not allowed to download... can you please exlain... please? :(
Posted 20 years ago2004-09-14 00:27:24 UTC Post #59151
@G_KID: I've included an RMF.

@lucky4444: It's rather simple. Make your light beam directly under the door, then func_door both of them, set render properties on the beam to 'Additive', experiment with FXamt, give them the same name, and trigger them however you'd like.

Set the passable flag on the light beam if you want it to be walked through.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-14 07:50:24 UTC Post #59229
Use the fade texture---ok here

This will only work on the normal up and down door not a door rotating-- heres what you do

1. Make your door.. A big door that opens straight up works great.
2. Make the light beam.. Accomplished by using the fade texture
Make a block the same size of the door then clip it in half making a triangle (align the textures)
3. Now that you've got your door, move the light beam directly under the door and tie it to another function door with the same properties exept for the render mode:"addictive" and Render Effect: "128"
Now what looks really cool is put a trigger in the lightbeam so when you walk into the light beam it will trigger a light (thats placed where you just came from) keep in mind that the next room you are walking into is well lit...

Well walla there you go.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-09-18 10:18:14 UTC Post #60416
UMM it came with an RMF
Posted 20 years ago2004-09-18 13:25:08 UTC Post #60454
ummm he said he couldnt download it mcmitcho, well read!! stop tryin to make other people look more stupid than you... ok?
Posted 20 years ago2004-09-18 14:04:57 UTC Post #60458
cant we just delete gone latins profile? i don't like what he says...
Posted 20 years ago2004-09-18 14:42:12 UTC Post #60479
meh. why arent you allowed to download?
Posted 20 years ago2004-09-18 15:49:01 UTC Post #60485
Probably a firewall setting or a download program blocker (I used to know people who had them on for some reason :( )
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-18 15:52:39 UTC Post #60488
I am not allowed to download...
ahhahahahahahahahhahahahahahahhaha
get your own computer! and download loads of porn on your parents one!
Posted 20 years ago2004-09-18 18:37:52 UTC Post #60527
lol, ZL.

I bet its because his parents don't want porn or viruses. either way, listen to them.
Posted 20 years ago2004-09-20 07:42:31 UTC Post #60793
A couple weeks ago I made an amazing sun beam that actually projected from the sun (using the fade texture) I used normal brushes tied to a func_wall, and some env_sprites tied to a env_render to turn off and on- so when you turned the corner theres a really bright sun, then when you walked under it the renders would make it dissapear, and viseversa. It worked very well. Anyways

Thats something you guys should try.

I also got all the shadows aligned with the sun so that if your standing in a shadow you can't see the bright sun, It took alot of compiling (2-3times) but it was worth it.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-09-20 14:16:59 UTC Post #60830
Sounds good... post it?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-20 14:27:38 UTC Post #60831
Ya thats the thing--I did back up the files before it crashed plus its for my mod involving camera work, with some custom textures---As soon As I get a new computer I'll fix her up and post it.
Unbreakable UnbreakableWindows 7.9 Rating!
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