aiscripted sequence won't work Created 20 years ago2004-09-16 13:27:41 UTC by JujitsuMan JujitsuMan

Created 20 years ago2004-09-16 13:27:41 UTC by JujitsuMan JujitsuMan

Posted 20 years ago2004-09-16 13:27:41 UTC Post #59814
i can't get my zombie to eat a body leaning against the wall, i've placed him in the right spot, and he's alive, the aiscripted_sequence search's 500 and is right next to him, it targetmonsters him and i did name him, why won't it work!
Posted 20 years ago2004-09-16 13:33:44 UTC Post #59815
yeah, one more thing, i've made it a scripted sequence now so he can die, but it's still not working. :
Posted 20 years ago2004-09-16 14:10:36 UTC Post #59822
What did you make the sequence to be?

Read the tutorials very carefully again.
Posted 20 years ago2004-09-16 14:21:50 UTC Post #59826
same prob wit me i cant get them to do anything dumb zombies
maybe its the animation name we hav typed wrong or didnt link it right!
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-09-16 14:22:28 UTC Post #59827
eatbody
Posted 20 years ago2004-09-16 14:24:37 UTC Post #59831
yeh but i had other names such as zombie_eating not sure wer i got that thoigh but i wrote a load of crap down
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-09-16 14:30:54 UTC Post #59843
Not sure if this helps, but name your zombie "bob" and then the aiscripted sequence to where you want him to walk to do the animation, animation eatbody, and make the aiscripted_sequence target "bob"
Posted 20 years ago2004-09-16 14:31:50 UTC Post #59846
zombie_eating is a command, still, why won't this work, i'm recompiling now that i've added a few things, if it doesn't work i'll msg
Posted 20 years ago2004-09-16 14:32:46 UTC Post #59848
Im just gonna check hlmv then I'll hopefully have answer.
Posted 20 years ago2004-09-16 14:33:15 UTC Post #59849
gimme a call on msn or email me, we'll work this off-forums, i have done a few aiscripted_sequences in my mapping life =)
Posted 20 years ago2004-09-16 14:33:37 UTC Post #59850
kk i tried hudred times and it didnt work for me :(

hope it does 4 u as i was pissed wen it took 5 mins to compile and i had to do it like 30 times to see it work
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-09-16 14:42:28 UTC Post #59860
I have made a example map and im gonna try to submit it now.
Posted 20 years ago2004-09-16 14:47:19 UTC Post #59864
still won't work
Posted 20 years ago2004-09-16 18:09:17 UTC Post #59998
We resolved this issue a long tiem ago, just for anybody else who reads this, when u make a script like this, you have to tell the scripted sequence to target the zombie by its name, and the same for the zombie to script. This will fix it, if not, you shouldn't be doing this cause you dont know enough to.
Posted 20 years ago2004-09-17 12:20:18 UTC Post #60141
Rory, you only joined 2 days ago, so don't act allmighty.

And what you just told him is just obvious. I have made an example map for this anyway and included an rmf to see how to do it.
Posted 20 years ago2004-09-18 10:25:13 UTC Post #60421
Still, thats not very long.
Posted 19 years ago2004-12-01 19:44:55 UTC Post #75847
OK...I have a similar problem. I downloaded the zombie_eat rmf...and I got it working....but how do you make the zombie continue to eat the body...instead of just eating for about 1 second and then stopping and returning to ai.....?
Posted 19 years ago2004-12-02 04:32:14 UTC Post #75926
I think that's what the example map should show :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-12-02 09:29:58 UTC Post #75943
Remember to trigger the aiscripted sequence, not the zombie too.

Anywhos, yes listen to Seventh--Check the example maps.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2004-12-02 19:44:08 UTC Post #76036
I think I figured it out...instead of putting eatbody in the action animation...I need to put it into the idle animation....
Posted 19 years ago2004-12-03 09:46:01 UTC Post #76101
eeer that works
Unbreakable UnbreakableWindows 7.9 Rating!
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