object with multiple entities Created 19 years ago2004-09-25 20:21:49 UTC by nO0b4LiFe nO0b4LiFe

Created 19 years ago2004-09-25 20:21:49 UTC by nO0b4LiFe nO0b4LiFe

Posted 19 years ago2004-09-25 20:21:49 UTC Post #62038
Hi im trying to create a door that has func_breakable for the glass and then the func_doorrotating for the door itself is this possible
Thanks
Posted 19 years ago2004-09-25 22:00:50 UTC Post #62053
Not without Spirit.

See the main problem is that you can't tie two entity types to the same brush.
So, a func_door_rotating, cant be a func_breakable at the same time.
Posted 19 years ago2004-09-25 22:25:14 UTC Post #62061
You can do some trickery with this, though. For example, say you want a door or door glass breakable after you've opened it. You can use an env_render triggered after the door opens that sets the renderfx of the door to 0 and the renderfx of a breakable, fake "door" or glass placed where the actual door would be in its open state, to 255 or 1 or 185 or whatever you want.

There's a tutorial on doing rotating door handles that explains the same effect on VERC, which you may also be interested in.
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