how to create env. weapons? Created 19 years ago2004-09-29 17:56:17 UTC by hailstorm01 hailstorm01

Created 19 years ago2004-09-29 17:56:17 UTC by hailstorm01 hailstorm01

Posted 19 years ago2004-09-29 17:56:17 UTC Post #63002
Sorry if this has been asked before, but I was wondering how one would go about creating a weapon similar to the bomb weapon that can be used in Crossfire. Basically what I want to do is create a weapon that when activated fires at a certain point without having to actually make a func_tank type entity, where all the person would need to do is just hit the button and it would go off. If you dont know about the one in Crossfire another example would be the fighter jet that you can call in to strafe in Half-Life and the mortar that you can use in Opposing Force (both single player)

Thanks for your time :)
Posted 19 years ago2004-09-30 08:13:56 UTC Post #63110
env_explosion?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-09-30 08:30:58 UTC Post #63115
And have a func_button trigger it....
Posted 19 years ago2004-09-30 10:20:48 UTC Post #63142
lots of little gun shots on teh ground:

lots of env_explosions triggered by a multi_manager

(have you noticed taht I liek multi_managers ) ;)
Posted 19 years ago2004-09-30 12:47:50 UTC Post #63204
here here

multi_manager is my saviour
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-09-30 13:02:14 UTC Post #63210
ok, thanks very much. So the func_trigger should be the button itself that will trigger it, alrighty. That shouldnt be too too hard for me to figure out :D
Posted 19 years ago2004-09-30 13:05:00 UTC Post #63212
yeah and if you think about it all you need to do is link the button's target to the env_explosion and maybe make it so it flashes so it gives the illusion that a shot was fired and you will have your gun :D
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-09-30 14:20:03 UTC Post #63225
well, it wont necessarily have to have a flash (though I think that'll probably be best) the map theory is that its something the player will use to kill a big blue (or something similar) because its the player's job to prevent it from getting out of containment.
Posted 19 years ago2004-10-01 09:17:25 UTC Post #63374
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