Turret to attack allied teams Created 20 years ago2004-10-04 18:28:54 UTC by x-ice x-ice

Created 20 years ago2004-10-04 18:28:54 UTC by x-ice x-ice

Posted 20 years ago2004-10-04 18:28:54 UTC Post #64120
I have 4 teams (the hunted, bodyguards, assasins and assasins backup).

How can i get a monster_miniturret to attack two different teams (allies (yellow and green))?
Posted 20 years ago2004-10-05 02:46:49 UTC Post #64163
What mod, TFC? Just to clear it up for somebody else who might know.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-05 07:43:18 UTC Post #64179
yeh its tfc
Posted 20 years ago2004-10-05 19:25:03 UTC Post #64308
As andy had said i shouldn't post if im unsure of the answer, but to try it never hurts...I know its not EXACTLY your match of what you want, but is it possible to put a trigger_multiple where they go the most, and least likely for an assassian to go...I don't map for TFC since i hardly play it anymore due to lack of connection speeds w/ satellite...But if i did this for Half-life, which is pretty much the same engine, i'd make a trigger_multiple(or once, or relay. your map, your choice)

I'ma shut up before things get ugly :cool:
Posted 20 years ago2004-10-06 09:12:03 UTC Post #64417
trigger multiple to do what? kill them.... i want the turret to do that (p.s. the area is the hunted spawn)
Posted 20 years ago2004-10-06 09:29:33 UTC Post #64422
he is trying to say get a trigger multiple to shoot people, anyone in fact, not jsut the bad guys, but the good guys too.
Rory, Andy is a wise chap, I'd follow his advice... lol

You want a similar thing to teh DoD gun turrets, to protect a spawn right? or somewhere.
I'd suggest going to a TFC mapping forum, as there's probably stickies explaining various functions of teh specific entites.

Probably a line in teh turret that allows a choice of who to shoot at.
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