func_tank Created 20 years ago2003-10-11 03:31:51 UTC by pepper pepper

Created 20 years ago2003-10-11 03:31:51 UTC by pepper pepper

Posted 20 years ago2003-10-11 03:31:51 UTC Post #2479
i made a truck with in it a func tank as a machine gun and a door that you can open. i gave the func tank a sound and when you start to shoot the sound start to but i wont stop when you stop shooting :zonked:
Posted 20 years ago2003-10-11 04:33:58 UTC Post #2481
i suppose you set the ambient_generic's name in the tank's target field?
oh, wait.. thats not the qn.. :D
silly me...
check the ''not toggled'' and ''start silent'' flags in the flags part of the properties.
Posted 20 years ago2003-10-11 04:46:25 UTC Post #2484
nope te be ugley ore something but i dont have any not toglled flag in the ambiecent generic ore func_tank hehe..... ;)
Posted 20 years ago2003-10-11 04:54:11 UTC Post #2486
get the latest hl fgd pepper
Posted 20 years ago2003-10-11 05:31:13 UTC Post #2487
i have the latest one the one for hl 3.5
Posted 20 years ago2003-10-11 06:30:37 UTC Post #2488
then its probably ''is not looped'' or something....
Posted 20 years ago2003-10-11 07:19:30 UTC Post #2491
no i tryed the not looped to but is isnt working :(
really dont now why
Posted 20 years ago2003-10-11 07:26:08 UTC Post #2492
very odd. could u use another ambient_generic 2 cut the sound? or would that get real complicateded
Posted 20 years ago2003-10-11 09:43:44 UTC Post #2494
geus you have to set up some multimanegers and it would have to walk similair ith the gun so....yes it would be very hard :
Posted 20 years ago2003-10-11 11:49:15 UTC Post #2500
um, don't try to complicate things for your self, post the map in the problems section and let every one have a look
Posted 20 years ago2003-10-11 13:00:38 UTC Post #2504
geus thats the best :P
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