extreme bug level Created 20 years ago2003-10-11 13:02:16 UTC by _JesteR_ _JesteR_

Created 20 years ago2003-10-11 13:02:16 UTC by _JesteR_ _JesteR_

Posted 20 years ago2003-10-11 13:02:16 UTC Post #2505
Have a BIG problem with my map can someone check it out it's on the problem level (.rmf)
Posted 20 years ago2003-10-11 13:10:28 UTC Post #2507
By the way, map name is test3
Posted 20 years ago2003-10-11 20:55:00 UTC Post #2527
Seems Ok to me? what was the problem...
Posted 20 years ago2003-10-12 07:33:55 UTC Post #2546
The map is showing textures on wrong places. Check the the .rmf and then compile and play, you'll notice the problem.
Posted 20 years ago2003-10-12 18:22:10 UTC Post #2567
Perhaps its your DELL computer that is the problem...hehe
Posted 20 years ago2003-10-12 22:51:29 UTC Post #2574
No... I think this is a tiling texture that doesn't look the same in 3D as it does when compiled. Some textures that begin with - are specific tiling textures. There are normally 3 or 4 in a set. So there will be -0brick -1brick -2brick and so on.
In Hammer when you choose one, it looks ok in the 3D window, but when you compile the game engine adds the rest of the texture set to the wall using the properties you have set, face or world. Getting this right can be a real pain.... you can play with the textures till you get it right, find a non tiling texture (as there normally is one of the same name that is similar) or you can just use Wally to convert them to non-tiling textures by renaming them and removing the -
Posted 20 years ago2003-10-13 14:28:24 UTC Post #2608
Thanx, I'll try that :) . One more thing, it's not my DELL saribous, it's your "public" computer hehe
Posted 20 years ago2003-10-19 18:57:32 UTC Post #2912
Random tiling textures, that start with '-0' through to '-8' were designed for the software days of halflife, the engine will take the texture and try to randomly tile it across the face. Supposedly good for large faces, where repetition can look ugly.

This is all well and good, except it doesnt work in opengl, so DONT use any random tiling textures! If you absolutely need to, just rip them using wally and rename them in another wad. :)
Posted 20 years ago2003-10-19 18:58:29 UTC Post #2913
I really should read other peoples posts, but I suppose I gave more info :P
Posted 20 years ago2003-10-20 12:14:56 UTC Post #2938
But if you rename the textures, other people must use the same .wad file
Posted 20 years ago2003-10-20 14:59:34 UTC Post #2940
of course you have to include that wad file with your map!
Posted 20 years ago2003-10-20 16:19:44 UTC Post #2942
I solved the problem another way. I renamed the textures and then changed to the original name, it sorted it self out. NEMAS PROBLEMAS
Posted 20 years ago2003-10-20 16:26:08 UTC Post #2943
?nemas? ?qu? es 'nemas'?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-21 07:19:03 UTC Post #2948
Posted 20 years ago2003-10-21 07:29:02 UTC Post #2950
LOL! :P
Posted 20 years ago2003-10-21 08:45:55 UTC Post #2957
bamf! :nuts:
Posted 20 years ago2003-10-21 11:37:42 UTC Post #2976
Innit! :badass:
Posted 20 years ago2003-10-21 11:40:41 UTC Post #2978
...delicious, i tell they... :lol:
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