There was an error compling my map... Created 20 years ago2004-10-15 17:06:57 UTC by WorldCraft_Edit WorldCraft_Edit

Created 20 years ago2004-10-15 17:06:57 UTC by WorldCraft_Edit WorldCraft_Edit

Posted 20 years ago2004-10-15 17:06:57 UTC Post #66744
...how fix?

Command line: C:PROGRA~1VALVEH~1toolshlvis.exe C:SierraHalf-Lifevalvemapsb
>> There was a problem compiling the map.
>> Check the file C:SierraHalf-Lifevalvemapsb.log for the cause.
Posted 20 years ago2004-10-15 17:09:57 UTC Post #66748
You're not showing the error there, post the whole log (as much as I hate reading whole logs)
Posted 20 years ago2004-10-15 19:12:05 UTC Post #66776
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe c:PROGRA~1VALVEH~1mapsb
Entering c:PROGRA~1VALVEH~1mapsb.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.25 seconds)

Using Wadfile: stefanshalf-lifevalvehalflife.wad
  • Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Posted 20 years ago2004-10-15 22:05:18 UTC Post #66829
If thats the whole log, your not running bsp, vis, or rad(vis and rad optional) and download zoners tools..Alot better - - i don't know the web address, but search Zoner's on google.
Posted 20 years ago2004-10-15 22:12:25 UTC Post #66831
** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: c:sierraHALF-L~1valvemapsb

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe c:sierraHALF-L~1valvemapsb
Entering c:sierraHALF-L~1valvemapsb.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%..
.80%...90%... (0.14 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%..
.80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%..
.80%...90%... (0.70 seconds)

Using Wadfile: stefanshalf-lifevalvehalflife.wad
  • Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Texture usage is at 0.04 mb (of 4.00 mb MAX)
4.87 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: c:sierraHALF-L~1valvemapsb

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe c:sierraHALF-L~1valvemapsb

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|--------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:sierraHALF-L~1valvemapsb.prt'
1.95 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: c:sierraHALF-L~1valvemapsb

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe c:sierraHALF-L~1valvemapsb
174 portalleafs
432 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|--------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%..
.80%...90%... (0.05 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%..
.80%...90%... (0.45 seconds)
average leafs visible: 57
g_visdatasize:3922 compressed from 3828
0.81 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: c:sierraHALF-L~1valvemapsb

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe c:sierraHALF-L~1valvemapsb

= Current hlrad Settings =
Name | Setting | Default
-------------------|-------------------
|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

2712 faces
Create Patches : 27940 base patches
0 opaque faces
454052 square feet [65383624.00 square inches]
4 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%..
.80%...90%... (11.77 seconds)
visibility matrix : 46.5 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%..
.80%...90%... (68.39 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%..
.80%...90%... (174.11 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%..
.80%...90%... (360.69 seconds)
Transfer Lists : 46586274 : 46.59M transfers
Indices : 9266960 : 8.84M bytes
Data : 186345096 : 177.71M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%..
.80%...90%... (34.53 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%..
.80%...90%... (12.03 seconds)
674.80 seconds elapsed [11m 14s]

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:sierrahalf-lifevalvemapsb.bsp" "C:SierraHalf-Lifevalvemapsb.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:sierrahalf-lifevalvemapsb.pts" "C:SierraHalf-Lifevalvemapsb.pts"

** Executing...
** Command: C:SierraHALF-L~1hl.exe
** Parameters: +map "b"

There that's the whole log
Posted 20 years ago2004-10-15 22:15:53 UTC Post #66833
There's nothing wrong with it.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-15 22:17:07 UTC Post #66834
Wow - clean compile but not the first - - - Put the map in the problem section, i'll check it out for you.
Posted 20 years ago2004-10-16 00:13:41 UTC Post #66857
Ok here it is: http://cariad.co.za/twhl/mapvault_map.php?id=2186

If you fix it for me, upload it ok? (You can delete it, but first I'll want to see weather it works for me).
Posted 20 years ago2004-10-16 00:31:19 UTC Post #66859
I'm guessing it's your configuration. Now what on earth do you mean by 'not working'? Is your computer on? Do you have a computer?
AJ AJGlorious Overlord
Posted 20 years ago2004-10-16 00:32:38 UTC Post #66861
You need to give us more info!
AJ AJGlorious Overlord
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