Hydroxide - WW or CZDE Created 20 years ago2004-10-23 18:31:18 UTC by RabidMonkey RabidMonkey

Created 20 years ago2004-10-23 18:31:18 UTC by RabidMonkey RabidMonkey

Posted 20 years ago2004-10-23 18:31:18 UTC Post #68673
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-23 18:37:05 UTC Post #68674
Although they show little of the map, they do look fine so far. Good textures (and did I spot a prop model there?). Would be good to see some in-game shots though.
Posted 20 years ago2004-10-23 18:45:09 UTC Post #68675
Thanks :)

And yeah, that is a prop model ;)

I'm about to compile so I'll take some ingame shots.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-23 18:50:35 UTC Post #68676
That map :o Amazing :o
m0p m0pIllogical.
Posted 20 years ago2004-10-23 19:10:02 UTC Post #68682
:)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-23 21:18:39 UTC Post #68696
Posted 20 years ago2004-10-23 21:49:07 UTC Post #68699
Mmm... very sexy.
Trapt Traptlegend
Posted 20 years ago2004-10-23 22:23:25 UTC Post #68704
Indeed.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-24 01:12:50 UTC Post #68713
Thanks all :)

I'll improve upon it tonight or tomorrow.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-24 01:56:32 UTC Post #68716
I think honestly it should probably be for CZ :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 03:30:56 UTC Post #68722
I was thinking that too, mainly due to teh texture stuff.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-24 04:18:39 UTC Post #68733
It looks to urban for a cheerful game like WW.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 04:21:50 UTC Post #68735
:)

BlueWolf suggested that I flood the facility and have it deeper as one ventures further in allowing him access to higher areas of the facility which I thought would be interesting. Whether it will be in CZ gameplay, I don't know.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-27 05:29:26 UTC Post #69710
looks good with those textures :) i am in the testing stage of custom textures as they dont like me much
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-10-27 05:32:16 UTC Post #69711
It looks to urban for a cheerful game like WW.
It's supposed to be like that though...
AJ AJGlorious Overlord
Posted 20 years ago2004-10-27 06:27:40 UTC Post #69734
Sexy Rab, v. teh secks

Pity you used CZ tex's, this could be a great map for all mods imho, have a good enough layout and you're away, that's a point, any chance of seeing a layout??
Posted 20 years ago2004-10-27 08:47:20 UTC Post #69778
Redo the lights.
Posted 20 years ago2004-10-27 08:49:37 UTC Post #69779
Which lights?

I like the EXIT sign, but the fire extinguisher light is a bit over the top, I thought the lighting was quite nice tbh, don't just say redo the lights tho, what do you think he should change?!
Posted 20 years ago2004-10-27 08:57:47 UTC Post #69786
Too many little colored lights all over the place.
Posted 20 years ago2004-10-27 09:35:54 UTC Post #69797
Yall liss'n here. Excellent work Rabid. Really well made, very realistic, 'mosely photorealistic. The liatin is accurate an' yall have really captured the mood of that area. I love how yall add detail too, very good. Ya reckon?
Posted 20 years ago2004-10-27 09:42:01 UTC Post #69800
Posted 20 years ago2004-10-27 10:41:17 UTC Post #69827
Posted 20 years ago2004-10-27 10:50:25 UTC Post #69831
Posted 20 years ago2004-10-27 11:10:32 UTC Post #69836
I reckon :)

I don't think lighting is THAT colorful, and it should improve once I add a couple more of those hanging yellow industrial lamps.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-27 11:22:45 UTC Post #69840
Only thing I'd change, given the option, would be to remove the red from the fire extinguisher, it looks too overpowering with the Exit signs there as well.
Posted 20 years ago2004-10-27 11:33:16 UTC Post #69844
What I meant was either to make the lights brighter, (that dark yellow hurts my eyes :zonked: ) or totally redo the lighting (just hang couple of bright white lamps to the roof so they'll light the whole friggin' room)
Posted 20 years ago2004-10-27 11:36:36 UTC Post #69845
I'll make the hanging industrial lights more white and brighter.

Possibly remove the fire ext. sign as well, I'll pop it in some other room.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-27 11:40:57 UTC Post #69847
Notice how theres always crates near the 'keep clear - no storage' signs.
Posted 20 years ago2004-10-27 11:44:06 UTC Post #69849
I always have a couple of stacked crates next to any "Do Not Stack" sign, I think it's just a matter of courtesy.
Posted 20 years ago2004-10-27 11:44:45 UTC Post #69850
Vandals ;)
Posted 20 years ago2004-10-27 12:33:24 UTC Post #69858
I'm sure that even VALVe themselves did it
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