Corners for trains. Created 20 years ago2004-11-01 13:38:49 UTC by killer487554 killer487554

Created 20 years ago2004-11-01 13:38:49 UTC by killer487554 killer487554

Posted 20 years ago2004-11-01 13:38:49 UTC Post #70953
How can I yell how wide A corner in a tunnel needs to be for my train to go round?
Posted 20 years ago2004-11-01 13:46:19 UTC Post #70955
measure the units of the func_train, then apply it to the corner.
Are there any other ways?
Posted 20 years ago2004-11-01 13:54:24 UTC Post #70959
that don`t work because the train doesnot bend the ends take up more space but how do I tell how much?
Posted 20 years ago2004-11-01 14:01:08 UTC Post #70961
omg.

read what I wrote please.
Posted 20 years ago2004-11-01 14:02:13 UTC Post #70962
As in, make a note of how long and wide it is (ooo-errr missus) and then from the path corners line it up on each one and check if it goes through walls.

Failing that, make the tunnel really wide.
Posted 20 years ago2004-11-01 14:06:17 UTC Post #70963
Posted 20 years ago2004-11-01 14:24:30 UTC Post #70970
Posted 20 years ago2004-11-03 04:29:50 UTC Post #71240
Mathmatically, take the width, length, and hieght of your train, square each one, add them together and take the square root of the answer... round up. That is the maximum distance across your train in a straight line... and the smallest size you should make your tunnel (hole).
Posted 20 years ago2004-11-03 04:38:41 UTC Post #71241
Ok... that's not entirely true. The "footprint" of the train (the plan view, the x/y window) - use those TWO dimensions in a pythagorean theorem. x squared + y squared = answer. Then take the sqare root of that answer. That gives you the "diagonal" of the train... it's longest point. Figure it again in the x/z window for the hieght, if your train turns up and down. Or use the above post method for a maximum dimension of your train and minimum dimension of your hole... if you get the path_corners EXACTLY in the center, it won't hit. And this would only be true if the origin was in the center of your brush.

All in all... go large!
Posted 20 years ago2004-11-03 13:33:25 UTC Post #71316
one thing.Trains use path_track`s and the distance between wheels seems to afect the way the train turns corners but I am not sure how.
also is there a map that demenstrates a Train going round corners in a tunnel?
Posted 20 years ago2004-11-03 15:57:59 UTC Post #71331
ZombieLoffe's done an example map on 'em.

Experiment?
Seventh-Monkey Seventh-MonkeyPretty nifty
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