Scripting + Saving strange stuff. Created 20 years ago2003-10-19 18:46:12 UTC by Marlborometal Marlborometal

Created 20 years ago2003-10-19 18:46:12 UTC by Marlborometal Marlborometal

Posted 20 years ago2003-10-19 18:46:12 UTC Post #2911
I set up a group of marines to teleport into an area and follow some individual Scripted Sequences to reach out for the player?s situation.
It works fine whenever you play it but if you quicksave before triggering the Trigger_once that starts the whole thing, the marines don?t work well, first comes one, then another and then the third, instead of coming all together.
Does anybody know why it happens?.
Cheers.
Posted 20 years ago2003-10-20 01:26:26 UTC Post #2921
Put it in the Problem Maps sectionnatha vault?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-20 03:44:47 UTC Post #2924
It could work but before I?ll re-check it all again, it?s the only way to learn :D.
Posted 20 years ago2003-10-20 11:24:27 UTC Post #2934
yeah :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-20 18:21:23 UTC Post #2945
Anyway and as Ministeve has said many times, a wonderful inspiration and a source of mapping knowledge is in the original HL maps. Decompiling them and then trying to catch the sense of all things that are seen there is really a brain-breaking task, but deserves the time compsumed once you get to know a glimpse of how it works.
Posted 20 years ago2003-10-21 10:21:12 UTC Post #2968
i dont decompile, i just use noclip 2 take a look behind the scenes...
Posted 20 years ago2003-10-21 11:07:12 UTC Post #2972
It also works but decompiling them is a lot more interesting!!!. I mean, it shows how it all was done and gives all kind of ideas... Did you know that most Hl maps are done so the outer walls form a big cube?.
Posted 20 years ago2003-10-21 11:28:10 UTC Post #2975
so u mean they couldve just started with a big cube the built inside it?
Posted 20 years ago2003-10-21 13:54:36 UTC Post #2981
the cube is a mistake - its an error that winbspc makes
try making levels in the old worldcraft and old compile tools and decompiling them ;)
Posted 20 years ago2003-10-21 14:00:52 UTC Post #2982
aaaaaahhhhhhh...all is clear...
Posted 20 years ago2003-10-21 20:37:58 UTC Post #2992
So I suck :D.
Making levels out of a big cube is a mistake, isnt it?. I realised it when I did one!!!.
Posted 20 years ago2003-10-22 15:33:03 UTC Post #3010
lol
Posted 20 years ago2003-10-23 17:38:26 UTC Post #3108
i dare sum1 2 make a map out of a big cube and carve all the corridors and rooms out! wouldnt like 2 c ur error list.
Posted 20 years ago2003-10-23 18:42:33 UTC Post #3116
Errr... The first map of mi mini mod is made that way... Sure it?s quite... FUNNY.
Posted 20 years ago2003-10-24 01:37:24 UTC Post #3130
Actually, that's how UnrealEd works! :D
So J_Crichton tells me, anyway - I'm a Half-Life mapper all the way. The way being until I get bored/killed/HL2 :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 20:12:34 UTC Post #3201
how do u decompile maps frum bsp format?
Posted 20 years ago2003-10-24 20:59:53 UTC Post #3212
It?s true Seventh!!!. Imagine a GREAT BLOCK that you carve in... And... That?s Unreal. I did some little editing for Unreal Tournament till I got bored of killing bots.
And to decompile Bsp maps, Zombie Loffe, you must use a program like winbspc.
Posted 20 years ago2003-10-25 01:31:47 UTC Post #3219
But don't do a Cpl.1nsane and just copy bits of other people's stuff ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-25 10:05:29 UTC Post #3250
Posted 20 years ago2003-10-25 19:23:02 UTC Post #3281
thats what he does!?
Posted 20 years ago2003-10-26 03:55:55 UTC Post #3302
Sometimes, yeah. Lots of original stuff, though; just sometimes he steals stuff from TS maps ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
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