idea about buytime? Created 19 years ago2004-11-05 12:14:10 UTC by ck1mark ck1mark

Created 19 years ago2004-11-05 12:14:10 UTC by ck1mark ck1mark

Posted 19 years ago2004-11-05 12:14:10 UTC Post #71745
Im working on a case with func_buyzone around it. When i destroy the case i want buytime to end for that round. Could i have the func_breakable target trigger_once and make buytime 0. Than at roundreset have normal buytime? Is this legit?
Posted 19 years ago2004-11-05 12:30:36 UTC Post #71747
you could use teh 'kill target' line of the trigger_once but I'm not sure how you'd go about triggereing that, perhaps use another entity with teh 'kill target' line in it, and just end teh buyzone.

Basically, I'm not sure how CS would react to you 'killing' teh buyzone, but by all means try it.

Just rememebr you'll need to kill the buyzone, and somehow trigger an entity with that 'kill target' line when you shoot the case.
Posted 19 years ago2004-11-05 13:03:40 UTC Post #71754
Use a multi_manager that re-triggers the func_buyzone at teh start of each round, named game_playerspawn or something, perhaps a trigger_auto..
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