See through level Created 20 years ago2003-10-22 16:28:15 UTC by _JesteR_ _JesteR_

Created 20 years ago2003-10-22 16:28:15 UTC by _JesteR_ _JesteR_

Posted 20 years ago2003-10-22 16:28:15 UTC Post #3016
Am I boring or what, constantlly have problems with my maps.
Got that "hole from nowhere" problem. Check test3 at problemo section
Posted 20 years ago2003-10-23 04:50:42 UTC Post #3051
Why won't anybody help me?
Posted 20 years ago2003-10-23 05:22:44 UTC Post #3056
JesteR , I've sompiled your map successfuly, and it APPEARS to be running fine. What exactily is this "hole from nowhere" problem? (I must be missing something, here: )
Posted 20 years ago2003-10-23 12:47:00 UTC Post #3081
Get up to the 2:nd floor, walk up to the metal platform. Walk slowly forward and look down on the left corner of the room. You should be able to see the hole. GOOD LUCK
Posted 20 years ago2003-10-23 13:12:06 UTC Post #3086
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 00:40:40 UTC Post #3120
Solved!
You have you're HL video properties set to Software mode! Yes? Yes?
I've been running frantically around a tastefully constructed lab, trying to find the problem in OpenGl! (Which I think worked very nicely in this case)
I'm afraid that your map has too many textures for poor software mode to juggle all at once, which is why some things appear? well, actually, they don?t appear, or even get rendered.

I suggest you either just not use Software mode (which, to those who don?t have an alternative is also rater brutal)

Or do some brutal simplifications ie economizing on textures by stretching them instead of having then tiled, using fewer surfaces, removing those nice looking indentations from around the room. It's there all in Andy's fantastically large r_speeds tutorial. You may find it VERY helpful considering the detail of your map.

I hope I nailed the right problem there. If you can run the map with OpenGl, do and see if it looks any better. If not, then I've found you another problem to worry about.
Posted 20 years ago2003-10-24 00:42:40 UTC Post #3121
Solved!
You have you're HL video properties set to Software mode! Yes? Yes?
I've been running frantically around a tastefully constructed lab, trying to find the problem in OpenGl! (Which I think worked very nicely in this case)
I'm afraid that your map has too many textures for poor software mode to juggle all at once, which is why some things appear? well, actually, they don?t appear, or even get rendered.

I suggest you either just not use Software mode (which, to those who don?t have an alternative is also rater brutal)

Or do some brutal simplifications ie economizing on textures by stretching them instead of having then tiled, using fewer surfaces, removing those nice looking indentations from around the room. It's there all in Andy's fantastically large r_speeds tutorial. You may find it VERY helpful considering the detail of your map.

I hope I nailed the right problem there. If you can run the map with OpenGl, do and see if it looks any better. If not, then I've found you another problem to worry about.
Posted 20 years ago2003-10-24 01:27:55 UTC Post #3122
"just makes me want to sing loueh loweeeeee"
"whoa, baby, I've really got a girl now"
"but I'm as bent as tvotelevsky"
"and I have to sing Louie Louie again"
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-10-24 09:45:45 UTC Post #3150
Sorry JB, I'm running with this software and I always have:

OpenGL 1600x1200
Posted 20 years ago2003-10-24 11:40:15 UTC Post #3164
I use software mode! It looks fine!
Posted 20 years ago2003-10-24 11:55:12 UTC Post #3165
Alot of dots don't you think? Can anyone help me please?
Posted 20 years ago2003-10-24 19:12:09 UTC Post #3195
Well, I'm at a loss, then. I simply can't find anything wrong with it, besides the detail being a bit high for software players (although you don't notice, vassy, until you reach the second platform and look around as JesteR suggested). Since I cant find any problems, I would still say Its not the map at fault, but ?Something? about your video? try lowering your video mode to something modest. Perhaps your CPU or Graphics card is being overworked. If that does nothing, try swapping PCs... HEY! I just absent mindedly alt-tabbed back in your map and... YUCK! there's some crazy stuff happening! I've never seen that happen before. In the left corner, there's a continuous grey shadow... and occasionally bits of the railing on the second show right through the walls infront of them. If this is your problem, I fixed it by closing a few other programs I had running and re-loading the map.
Posted 20 years ago2003-10-24 19:31:17 UTC Post #3196
HI JesteR
Go to map valut I have give you some info. ;)
Posted 20 years ago2003-10-24 20:51:23 UTC Post #3210
kewl map. couldnt find any probs with it tho
Posted 20 years ago2003-10-25 07:01:36 UTC Post #3234
Guess It's my DELL computer
Posted 20 years ago2003-10-25 07:10:24 UTC Post #3235
whats wrong with dell?
Posted 20 years ago2003-10-25 17:10:30 UTC Post #3273
Nothing, but when I bought it one year ago I got GForceMX420 (yes I know it sucks) and my friends tiesed for it. They used to say: Du vet, de e Dell (it means "You know it's Dell" on Swedish). But I don't really got a problem with my computer, I think It runs very well. Check the config:

P4 1,8 GHz
19" screen
512 DDR-RAM
80 GB Harddisc
CD-RW 40x
SoundBlaster Live! 5.1
Harman/Kardon speakers (2x 8 watt, 18 watt subwoffer)
ATI Radeon 9800Pro (I Wish...)
Posted 20 years ago2003-10-25 19:28:01 UTC Post #3282
wow...sayin that u remind me of the nerdiest site ever. www.cyberiapc.com check the forums. ppl put their comp specs in the signature bit!
Posted 20 years ago2003-10-26 03:43:36 UTC Post #3291
People often do that on techy sites :P
Seventh-Monkey Seventh-MonkeyPretty nifty
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