I've been trying to teach myself to map with Hammer the past few days, but I've been having a problem with texture lighting and the lights.rad file. I've been trying different solutions for a while, and I think it has to do with the lights.rad file not being loaded by the vrad.exe compiler. No matter where I put and how I change lights.rad file it always give the message:
[1 texlights parsed from 'lights.rad']
This even happens when I get rid of all of the lights.rad files in the steam folders. Is the SDK somehow loading lights.rad from somewhere in a .gcf file or something, or what? Has anyone successfully used texture lights in the Source SDK, and if so how?