error light Created 19 years ago2004-12-02 00:15:46 UTC by simehong2000 simehong2000

Created 19 years ago2004-12-02 00:15:46 UTC by simehong2000 simehong2000

Posted 19 years ago2004-12-02 00:15:46 UTC Post #75883
** Executing...
** Command: Change Directory
** Parameters: E:Valvecstrike

** Executing...
** Command: Copy File
** Parameters: "E:Valvevalvemapsde_manon.map" "E:Valvevalvemapsde_manon.map"

** Executing...
** Command: E:Worldcraftqcsg.exe
** Parameters: "E:Valvevalvemapsde_manon"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering E:Valvevalvemapsde_manon.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (6)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (9)
Using WAD File: valvevalvehalflife.wad
Using WAD File: valvecstrikede_airstrip.wad
Using WAD File: valvecstrikecs_havana.wad
Using WAD File: valvecstriketorntextures.wad
Using WAD File: valvevalvejerman.wad
Using WAD File: valvecstrikede_volare.wad
added 4 additional animating textures.
17 seconds elapsed

** Executing...
** Command: E:Worldcraftqbsp2.exe
** Parameters: "E:Valvevalvemapsde_manon"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
30 seconds elapsed

** Executing...
** Command: E:Worldcraftqrad.exe
** Parameters: "E:Valvevalvemapsde_manon"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'E:Worldcraftlights.rad']
[1 texlights parsed from 'E:Worldcraftlights.rad']

No vis information, direct lighting only.
12809 faces
404216 square feet [58207140.00 square inches]
37890 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...
********** ERROR **********
Texture axis perpendicular to face
Posted 19 years ago2004-12-02 01:43:41 UTC Post #75895
You clearly have a leak in your map. And from the compilation report, you've already made a pretty big map.

I highly discourage making a big map until you've got a small box map working. Start simple, and gradually build bigger and more complex maps once you've got more experience.

Once again, read the tutorial first.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 19 years ago2004-12-02 04:14:06 UTC Post #75908
Read the tutorials and use Zoner's tools as found on the front page.
Seventh-Monkey Seventh-MonkeyPretty nifty
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