Why dont I get a new .bsp? Created 19 years ago2004-12-05 01:45:30 UTC by Mercenary Mercenary

Created 19 years ago2004-12-05 01:45:30 UTC by Mercenary Mercenary

Posted 19 years ago2004-12-05 01:45:30 UTC Post #76375
Hello again :( I've been working on a map! I testet it 2 days ago and it worked fine (exept a place where I had not placed a brush ;))... There problem is that I dont get a .bsp any more...! I've used zoners compile tools and those that you get with Valve Hammer Editor! I've checked for leaks but cant find any! Here's the compile log:

** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"

** Executing...
** Command: C:ProgramVALVEH~1toolsqcsg.exe
** Parameters: "c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2.map

********** ERROR **********
missing '[ in texturedef

** Executing...
** Command: C:ProgramVALVEH~1toolsqbsp2.exe
** Parameters: "c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2.p0

** Executing...
** Command: C:ProgramVALVEH~1toolsvis.exe
** Parameters: "c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)

********** ERROR **********
Error opening c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2.bsp: No such file or directory

** Executing...
** Command: C:ProgramVALVEH~1toolsqrad.exe
** Parameters: "c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:ProgramVALVEH~1toolslights.rad']
[1 texlights parsed from 'C:ProgramVALVEH~1toolslights.rad']

********** ERROR **********
Error opening c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2.bsp: No such file or directory

** Executing...
** Command: Copy File
** Parameters: "c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2.bsp" "C:ProgramValveSteamSteamAppstttchalf-lifevalvemapsthe_work_area2.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:programvalvesteamsteamappstttchalf-lifevalvemapsthe_work_area2.pts" "C:ProgramValveSteamSteamAppstttchalf-lifevalvemapsthe_work_area2.pts"

** Executing...
** Command: C:SierraHALF-L~1hl.exe
** Parameters: +map "the_work_area2" -dev -console

It goes on 1 second to compile... I know it says there's was a problem compiling that map... But what shall I do? :( :( :( :confused: :confused: :confused:
Posted 19 years ago2004-12-05 02:01:27 UTC Post #76379
1 I got the xoners compile tools! I said that in the topic!
2 I've read those, everything is fine... but still got the problem
3 I've read that to
Posted 19 years ago2004-12-05 06:51:33 UTC Post #76382
1. You haven't got zoners compile tool. You are just a filthy liar.
** Command: C:ProgramVALVEH~1toolsqbsp2.exe
Quake tools.

2. The error wouldn't be there if everything was fine.
The 'missing [ in texturedef' message can be caused several ways:
One or more faces has no texture, or the texturename is just made up of spaces. Check for problems in WC 3.3/Hammer should detect them as 'invalid texture' messages.
The texture name on one or more faces has a space in the middle of the name somehow (Textures are not allowed to have spaces in their names)
You are using Worldcraft 2.0 or 2.1, and the worldspawn has a key/value of "mapversion" "220" If so, remove it.
A Worldcraft 3.3 map was imported into WC 2.1 or 2.2, same problem as above.
A Worldcraft 3.3 map was imported into Quark, also the same problem :)
The map is in Worldcraft 3.3's .map format, but the "mapversion" "220" is MISSING from the worldspawn (this is really rare).
3. Good for you. Read it again.
Posted 19 years ago2004-12-05 10:59:36 UTC Post #76414
I swear I got them, I dont use them cuz they always crashes for so dont call me a liar when I'm not! Btw, The problem was fixed last night
Posted 19 years ago2004-12-05 13:17:47 UTC Post #76447
Holy-Quaketool-using-manic-moron Loffeman!
Seventh-Monkey Seventh-MonkeyPretty nifty
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