---Gun Emplacement query--- Created 20 years ago2004-12-09 09:54:27 UTC by KrepT KrepT

Created 20 years ago2004-12-09 09:54:27 UTC by KrepT KrepT

Posted 20 years ago2004-12-09 09:54:27 UTC Post #77188
k, have got baffled bout how to make turrets give of shells
(LIK IN FIREARMS)
an how to get MUZZLE flash....

<<<ANY HELP APPRICIATED>>>
Posted 20 years ago2004-12-13 10:44:38 UTC Post #78085
okay that helped with the Muzzle flashes,
but, i still have no idea how to make the shells eject from the gun.
Posted 20 years ago2004-12-13 16:11:07 UTC Post #78129
I don't think the engine can do that. It have to be a weapons skin that you or someone else built. To my knowledge, gun emplacements are built from parts and entities. Therefore, you cannot tell it to eject shells. Don't quote me, maybe someone with more knowledge can help you.
Posted 20 years ago2004-12-13 16:26:43 UTC Post #78137
okay that helped with the Muzzle flashes,
but, i still have no idea how to make the shells eject from the gun.
for that you can use an env_shooter. give it the same name as the ambient_generic you used for the gun sound.

use the following settings:

number of gibs: 1
model: models/shell.mdl

the rest of the settings, you can mess around with to get the effect you are looking for.
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