Great Map Idea!! (It is Pwnage) Created 19 years ago2004-12-16 16:09:49 UTC by Who-da-Mapper Who-da-Mapper

Created 19 years ago2004-12-16 16:09:49 UTC by Who-da-Mapper Who-da-Mapper

Posted 19 years ago2004-12-16 16:09:49 UTC Post #78678
ok here it is.

you have the counter terrorist spawn with the hostages at ct spawn. then the goal is to sneak them past the terrorist to 2 diff rescue zones or fight there way!! i think it would be fun..

but there is one downer

cs spawns act like rescue zone also very small ones but they work?!?! so i think u great mappers with more experance than me could figure it out..

btw what do u think..

good :D ,

or is it geting pwned :zonked:
Posted 19 years ago2004-12-16 16:46:03 UTC Post #78692
i like the idea, Will the terrorist be tying to kill the hostiges/Vip??
Posted 19 years ago2004-12-16 17:00:33 UTC Post #78701
I'd suggest that you have a trigger_push with a good high value pushing the CTs away from their spawns (and keeping them away) so that they had to find the proper ones.

You could do it with little cubicles, too, but it'd be a bit more work. Still, you might want some wierd stasis chamber sorta effect.

Sounds pretty original, good luck with it :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-12-16 20:32:48 UTC Post #78774
Sounds great!

You know, you could have the hostages in boxes with glass sides, or cages, and you have to push them to the hostage rescue point. All you have to do is have a lip so that the hostages can't get to the spawn by pushing.

You could make some interesting puzzles that the CT have to solve in order to get the hostages along many paths, like pushing smaller platforms to make passageways and lifts.
Posted 19 years ago2004-12-16 20:33:53 UTC Post #78775
oh wait,
scratch that,
When you push teh boxes, the hosties don't move, I think...

Just have the CT start on ledges overlooking a large puddle. They jump down to the puddle to start, making it impossible to get the hostages up there.
Posted 19 years ago2004-12-17 00:54:52 UTC Post #78794
thanks for the hints

so how does my idea rate from 1-10?
Posted 19 years ago2004-12-17 01:18:23 UTC Post #78796
Sounds neat, and better than the flood of fy_ maps. I'd play this :)

8 or 9/10.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-17 04:58:19 UTC Post #78800
I'd say 8 and play it, too. Probably. Although it's hard to go back to 1.6 from Source.
You know, you could have the hostages in boxes with glass sides, or cages, and you have to push them to the hostage rescue point. All you have to do is have a lip so that the hostages can't get to the spawn by pushing.
You sick, sick man :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-12-17 07:41:46 UTC Post #78819
i give it a 9. very original indeed. good luck with it if you decide to make it :)
Posted 19 years ago2004-12-17 14:14:10 UTC Post #78871
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