Prop_static models not working Created 19 years ago2005-01-02 13:42:52 UTC by Mick Mick

Created 19 years ago2005-01-02 13:42:52 UTC by Mick Mick

Posted 19 years ago2005-01-02 13:42:52 UTC Post #81118
Hi! I've followed this* video toturial that should explain how to get static models in my map. But when i open my map in CS:S the models is not showing up! They look just fine in Hammer...

So how do i get those models in my map?

*http://nicosoftgames.free.fr/tutorials/counter/Partie%202/02-Static_model.rar
Posted 19 years ago2005-01-02 17:37:02 UTC Post #81205
What model are you using? Try setting it to a prop_physics with the motion disabled flag ticked.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-02 18:23:05 UTC Post #81218
Please be more specific.

What exactly are you trying to make?
Posted 19 years ago2005-01-02 18:31:53 UTC Post #81222
The error of them not showing up is that the model does not have $staticprop defined so it needs to be on a prop_physics, but the model needs to stay put. Ticking 'motion disabled' solves the problem. Or should.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-02 18:38:35 UTC Post #81225
... what he said

;)
Posted 19 years ago2005-01-02 21:41:50 UTC Post #81285
hehe i found changing it to prop_ragdoll makes the gman visible in cs:s
Posted 19 years ago2005-01-03 16:25:48 UTC Post #81409
RabidMonkey777>

Thanks ;) I did what you said, but now i got a new problem. The model is showing up in the game, but its not solid. I can walk right through it! So how do i make the model so you cant walk through it?

Anyway, can anyone explain why prop_static doesn't work?
Posted 19 years ago2005-01-03 16:50:43 UTC Post #81418
I've tried playing with the differnet Prop_xxxxx's. And the only one that works the way i want is Prop_physics_override. But it seem to have a wired problem if you touch the model in the game, cause it darkens for 2 seconds. Anyone who know how to get around this?

Not touched:
User posted image
Touched:
User posted image
Posted 19 years ago2005-01-03 18:59:11 UTC Post #81472
It does this in CS:S too. I believe it's just a source glitch. Has to do with the antisetropic filtering strangely enough. Don't worry about it. If anyone else can prove me wrong. Please do. I would like to know how to fix it also.
Posted 19 years ago2005-01-04 12:55:58 UTC Post #81645
It doesn't do it in CS:S in other maps. The problem only seem to occur in my map. And i don't use antistophic filtering! So where's the problem?
Posted 19 years ago2005-01-04 23:43:26 UTC Post #81804
Must have to be a dynamic lighting bug.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-05 00:14:46 UTC Post #81805
or you have a leak... i had a leak and anytime i shot near or touched a prop it turned completely black...
Posted 19 years ago2005-01-05 13:23:00 UTC Post #81842
I found out that the problem was that i didn't compile with RAD and VIS! :nuts:

But it's still weird that prop_static doesn't work!
Posted 19 years ago2005-01-05 14:08:41 UTC Post #81846
prop_static won't work because you're selecting a physics model. Try it on one of those garbage composite models, or the props_wasteland bridge framework.

If you can walk right through it, set it's collisons to VPhysics, or put a playerclip brush over it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-05 14:58:24 UTC Post #81858
Aha, that should explain it. Thanks.
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