Triggers Created 19 years ago2005-01-04 16:28:47 UTC by Mick Mick

Created 19 years ago2005-01-04 16:28:47 UTC by Mick Mick

Posted 19 years ago2005-01-04 16:28:47 UTC Post #81667
I want a room to be filled with smoke when someone enters it in CSS. I have tried to use Trigger_playermovement, made an output to a func_smokevolume which should change SetDensity to 1. But nothing happens when i move in the Trigger_movement field.

Does anyone have a clue how to get this working?
Posted 19 years ago2005-01-04 18:06:09 UTC Post #81693
you can use env_smokestack and tick starts on
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-04 19:13:15 UTC Post #81724
I still can't get it to work :S I'll be back tomorrow.
Posted 19 years ago2005-01-04 23:42:36 UTC Post #81803
Try an env_dustcloud entity?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-05 13:30:10 UTC Post #81843
I can make smoke, but i just can't figure out how to make it start when you enter a room. What entity should i use to activate the smoke?
Posted 19 years ago2005-01-05 14:10:40 UTC Post #81848
trigger_playermovement

Targeting a func_smokevolume.

Try setting it to an 'Enable' output?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-05 14:56:53 UTC Post #81857
I have already tried that! And i can't get it to work. I have also tried with game_zone_player, which should be the right one according to "help" :

game_zone_player:
An entity used to count the number of players within a zone.

Outputs:
OnPlayerOutZone Fired whenever a count finds a player outside the zone, with the player as the activator.
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