can't use model textures? Created 19 years ago2005-01-04 22:53:51 UTC by JujitsuMan JujitsuMan

Created 19 years ago2005-01-04 22:53:51 UTC by JujitsuMan JujitsuMan

Posted 19 years ago2005-01-04 22:53:51 UTC Post #81791
I'm not sure if it's a model texture or not, but i put those building textures into my map, the ones labeled models/prop/building *
  • being the name of the texture otherwise.
Anyway, when i put it into my map it all turns black except for the reflections. Anyone know whether or not you can fix this?
Posted 19 years ago2005-01-04 22:54:49 UTC Post #81792
Not sure if you can use prop textures as normal ones, no idea.
Posted 19 years ago2005-01-04 22:56:00 UTC Post #81793
It shows up normal in hammer, but the game renders em dif. anyone know if it's fixable?
Posted 19 years ago2005-01-04 23:40:19 UTC Post #81801
No, because model textures are defined VertexLitGeneric which is not a valid brush-lightmapping method. Normal textures are defined LightmappedGeneric which is a valid method.
RabidMonkey RabidMonkeymapmapmapfapmap
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