noob question...but Created 19 years ago2005-01-07 00:07:38 UTC by headlessjester headlessjester

Created 19 years ago2005-01-07 00:07:38 UTC by headlessjester headlessjester

Posted 19 years ago2005-01-07 00:07:38 UTC Post #82167
ok this is noob cause ive been maping for a while.... But how do you make glass in source. I completly forget. What do i do after I apply one of the "Glass" textures to a primative?
Posted 19 years ago2005-01-07 00:10:29 UTC Post #82168
func_breakable_surf with a glass textured primitive to make a surface that gets broken depending on where it is touched or shot thru, func_breakable for everything else.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-07 01:26:44 UTC Post #82174
ok... I did that, and ive been expirementing with the different options in the func_breakable entity. But i cant get it so that you can actualy see through the glass.
Posted 19 years ago2005-01-07 01:50:43 UTC Post #82175
'tis auto-seethruable if you're using a texture that's transparent in hammer. If it's not, pick a new tex.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-07 01:54:00 UTC Post #82176
ok, well than something funky is going on cause it definetly aint "seethroughable".
Posted 19 years ago2005-01-07 02:02:05 UTC Post #82178
ok, i found the right texture. I was accidenlty using one of the textures from another map i downloaded, and aparently that aint transparent
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