Collapsing Walkway? Created 20 years ago2003-09-02 07:33:20 UTC by Misty Misty

Created 20 years ago2003-09-02 07:33:20 UTC by Misty Misty

Posted 20 years ago2003-09-02 07:33:20 UTC Post #234
I have recently been constructing a single player map and wondered if anyone could help me with my latest annoying problem. I am trying to construct a walkway that is broken by an angry Gargantua. I am trying to make the walkway rotate 90 degrees-so it is hanging down vertically but I cannot seem to get it to rotate the right way when the player triggers it. Could someone help please?
Posted 20 years ago2003-09-02 08:00:25 UTC Post #235
Look in the flags - try X, Y and Z axes.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-02 09:45:16 UTC Post #236
I've got Y Axis ticked in the flags-whereabouts can you change the distance it rotates though (e.g 180 degrees)?
Posted 20 years ago2003-09-02 12:53:12 UTC Post #237
So the Y axis works? If it's the wrong axis, try 1: unchecking it, and 2: unchecking it and checking the other axis. If no axes are flagged, it'll default to the unmentioned one.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-02 13:07:35 UTC Post #238
in hamer 3.6 this might not wokr yet :(
Posted 20 years ago2003-09-02 13:27:13 UTC Post #239
I've got hammer v3.4 so hopefully I'm ok. The axes work fine- I just can't seem to change the amount the walkway swings when hit.
Posted 20 years ago2003-09-03 21:05:39 UTC Post #240
What entity are you using for your walkway? A func_door_rotating sounds like what you need. Play with the settings and you will get it to swing down in the direction you want. Try and angle of 'down' and either the X or Y axis flag ticked.
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