2 small questions Created 19 years ago2005-01-25 11:47:03 UTC by Patriarch Patriarch

Created 19 years ago2005-01-25 11:47:03 UTC by Patriarch Patriarch

Posted 19 years ago2005-01-25 11:47:03 UTC Post #85651
1) I want to give a block a special sound when its being stepped on. how can i do that?

2) I'm trying to create something like the WINDOW in inferno. now who ever doesnt know what im talking about: its an window which you can see through, like a vent in nuke, but there are 2 diffrences.
a] when you shot it , it wont brake
b] you can absolutly shot through it without its behaving like a real wall. its like it isnt ever there. [there arnt shooting holes on it too]
Posted 19 years ago2005-01-25 13:10:15 UTC Post #85658
1) Make a big block covered in the AAATrigger texture, place it where you want the sound to be triggered (IE just above the sound-boxy-thing). Make it trigger_multiple, and set it to target an ambient_generic with your sound.

2) The thingy on inferno was a func_breakable with render mode solid and render amt 255 (which removes the blue areas on the texture).

Now, you want a shoot-throughable wall - therefore make a block with desired texture a func_illusionary with rendermode solid and renderamt 255.
Then, make a normal brush covered in the CLIP texture and cover the grate with it - this texture makes the block invisible, shoot-throughable but not walk-throughable.
Posted 19 years ago2005-01-25 13:34:47 UTC Post #85660
1)I dont know what special sound you wish to use, but editing materials.txt in the sound directory might help you.
The instructions on how to use it are inside the file.
(Maybe you need to extract this file if it's in a pak file)
Posted 19 years ago2005-01-25 16:31:57 UTC Post #85699
1) remember, you are restricted to the pereset sound styles in Materials.txt (crete, water, metal etc.) to make your own, you have to replace the proper wavs in the sound directory ( sound/player/ ).
Posted 19 years ago2005-01-25 17:17:00 UTC Post #85708
Thanks alot
Posted 19 years ago2005-01-25 18:49:16 UTC Post #85755
ZombieLoffe, could you explaine this a bit better :
"Then, make a normal brush covered in the CLIP texture and cover the grate with it - this texture makes the block invisible, shoot-throughable but not walk-throughable"

Didnt really understand what to do :
Posted 19 years ago2005-01-25 18:56:46 UTC Post #85756
just make a black and cover it in the CLIP texture. there is a texture in your main wad called CLIP. just put that on the brush.
Posted 19 years ago2005-01-26 04:55:57 UTC Post #85818
It may be in ZHLT.wad. You are using Zoner's tools, right?
Seventh-Monkey Seventh-MonkeyPretty nifty
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