this is so frustrating. i have my map saved to the correct file, i compile my map, ran it to play in cs:source, and i can't get it to show in the internet tab. i've tried sv_lan command in console, ive tried map (mapname), and still doesn't show in internet. here's my compile log...see anything strange that would prevent it from loading....and....do i actally have to put a cubemap entity in my map, or is running buildcubemaps in console enough? anyway...here's my compile log......

** Executing...
** Command: "e:program filessteamsteamappssethdixsourcesdkb
invbsp.exe"
** Parameters: -game "e:program filessteamsteamappssethdixcounter-str
ike sourcecstrike" "E:Program FilesSteamSteamAppssethdixsourcesdk_c
ontentcstrikemapsrcde_vex"

Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: e:program filessteamsteamappssethdixcounter-str
ike sourcecstrikematerials
Loading E:Program FilesSteamSteamAppssethdixsourcesdk_c
ontentcstrikemapsrcde_vex.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...1
0 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...1
0 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:Program FilesSteamSteamAppssethdixsourcesdk_c
ontentcstrikemapsrcde_vex.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...1
0
Building Physics collision data...
done (1) (179167 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (179167 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...1
0
Writing E:Program FilesSteamSteamAppssethdixsourcesdk_c
ontentcstrikemapsrcde_vex.bsp
6 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2

** Executing...
** Command: "e:program filessteamsteamappssethdixsourcesdkb
invvis.exe"
** Parameters: -game "e:program filessteamsteamappssethdixcounter-str
ike sourcecstrike" "E:Program FilesSteamSteamAppssethdixsourcesdk_c
ontentcstrikemapsrcde_vex"

Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading e:program filessteamsteamappssethdixsourcesdk_c
ontentcstrikemapsrcde_vex.bsp
reading e:program filessteamsteamappssethdixsourcesdk_c
ontentcstrikemapsrcde_vex.prt
797 portalclusters
2483 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...1
0 (3)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...1
0 (134)
Optimized: 1183 visible clusters (0.00%)
Total clusters visible: 192882
Average clusters visible: 242
Building PAS...
Average clusters audible: 714
visdatasize:140688 compressed from 165776
writing e:program filessteamsteamappssethdixsourcesdk_c
ontentcstrikemapsrcde_vex.bsp
2 minutes, 17 seconds elapsed

** Executing...
** Command: "e:program filessteamsteamappssethdixsourcesdkb
invrad.exe"
** Parameters: -game "e:program filessteamsteamappssethdixcounter-str
ike sourcecstrike" "E:Program FilesSteamSteamAppssethdixsourcesdk_c
ontentcstrikemapsrcde_vex"

Valve Software - vrad.exe (Jan 18 2005)
--- Radiosity Simulator --
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading e:program filessteamsteamappssethdixsourcesdk_c
ontentcstrikemapsrcde_vex.bsp
2703 faces
245746 square feet [35387432.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2703 patches before subdivision
26701 patches after subdivision
27 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...1
0 (11)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...1
0 (16)
transfers 1474846, max 237
transfer lists: 11.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...1
0 (0)
Bounce #1 added RGB(1613, 5641, 7191)
GatherLight: 0...1...2...3...4...5...6...7...8...9...1
0 (0)
Bounce #2 added RGB(196, 613, 538)
GatherLight: 0...1...2...3...4...5...6...7...8...9...1
0 (0)
Bounce #3 added RGB(25, 70, 47)
GatherLight: 0...1...2...3...4...5...6...7...8...9...1
0 (0)
Bounce #4 added RGB(3, 8, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...1
0 (0)
Bounce #5 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0580 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...1
0 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...1
0

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 85/1024 4080/49152 ( 8.3%)
brushes 457/8192 5484/98304 ( 5.6%)
brushsides 2936/65536 23488/524288 ( 4.5%)
planes 1276/65536 25520/1310720 ( 1.9%)
vertexes 4935/65536 59220/786432 ( 7.5%)
nodes 1937/65536 61984/2097152 ( 3.0%)
texinfos 103/12288 7416/884736 ( 0.8%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2703/65536 151368/3670016 ( 4.1%)
origfaces 1806/65536 101136/3670016 ( 2.8%)
leaves 2023/65536 113288/3670016 ( 3.1%)
leaffaces 3123/65536 6246/131072 ( 4.8%)
leafbrushes 765/65536 1530/131072 ( 1.2%)
surfedges 19447/512000 77788/2048000 ( 3.8%)
edges 10767/256000 43068/1024000 ( 4.2%)
worldlights 27/8192 2376/720896 ( 0.3%)
waterstrips 183/32768 1830/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3054/65536 6108/131072 ( 4.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 2305412/0 ( 0.0%)
visdata [variable] 140688/16777216 ( 0.8%)
entdata [variable] 65281/393216 (16.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 179167/4194304 ( 4.3%)

Total Win32 BSP file data space used: 3392930 bytes

Linux Specific Data:
physicssurface [variable] 179167/6291456 ( 2.8%)

Total Linux BSP file data space used: 3392930 bytes

Total triangle count: 6872
Writing e:program filessteamsteamappssethdixsourcesdk_c
ontentcstrikemapsrcde_vex.bsp
36 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "E:Program FilesSteamSteamAppssethdixsourcesdk_c
ontentcstrikemapsrcde_vex.bsp" "e:program filessteamsteamappssethdixcounter-str
ike sourcecstrikemapsde_vex.bsp"

HELP!....btw that's not actually the directory i was loading my game from....it's just the location i use for quicksaving. thanks...Trepidation