Hammer questions Created 19 years ago2005-02-08 22:50:47 UTC by AussieRoo AussieRoo

Created 19 years ago2005-02-08 22:50:47 UTC by AussieRoo AussieRoo

Posted 19 years ago2005-02-08 22:50:47 UTC Post #89160
I have two quick questions that I could not find already answered:

1.) I have 382 MB of RAM and a 1.3 Ghz proceccor, is my computer fast enough to handle Half-Life 2 map making?

2.) I want to make a level with nothing but jumps and obstacles for the scout car you drive on Highway 17, how do I make the scout car?

That is all...
Posted 19 years ago2005-02-08 23:02:30 UTC Post #89162
1. Your hardware is adequate, but Hammer won't run very fast.

2. Select prop_jeep from the entity list. Choose the buggy model from the entity property. It needs to be placed in a single player map. Multiplayer maps don't support the buggy without having some relatively annoying issues.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 19 years ago2005-02-09 04:35:33 UTC Post #89182
By the way, you have 384MB ;)

If you have a poor graphics card, that won't help either.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-09 08:29:52 UTC Post #89216
Well, he has played HL2 (made this assumption since he mentioned highway 17) so I reckon he could use Hammer. :)
Trapt Traptlegend
Posted 19 years ago2005-02-09 12:34:02 UTC Post #89251
Why dont you just try it, That will give the answer.
Posted 19 years ago2005-02-09 21:07:02 UTC Post #89373
Another thing I forgot to mention: I want to look at all the models like the fast zombie, combine soldier, etc. I open the model viewer through steam and go to open model, but there are a very few models in the /ROOT directory. Hardly any of them work, and I can't find any good ones. And also, I go to the actual GCF file where the models are and try to extract them, them double click on them to open them, but it opens the model viewer and freezes. Any suggestions?
BTW, thanks for the help and yeah, 384, it's just an odd number.
Posted 19 years ago2005-02-10 01:10:41 UTC Post #89403
There are more models within folders that are within the /ROOT folder, you know.
Posted 19 years ago2005-02-10 02:01:42 UTC Post #89407
...since most of the /root models are animation files and other files utilized by the character models.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-10 15:48:21 UTC Post #89483
Dude, either just 'root' or / (or ). Not /root, that's the subdirectory 'root'.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-16 01:37:39 UTC Post #90973
Yeah....I'm not a genius so I didn't quite get that. Basically the model viewer browser doesn't go any higher level than ROOT and sorry, I put a "/" in front of it.
Posted 19 years ago2005-02-16 01:56:20 UTC Post #90975
Yeah, thanks to the wonderized new GCF-mount system you can't explore around one's HD.
Dude, either just 'root' or / (or ). Not /root, that's the subdirectory 'root'.
Fine ;(
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-25 07:14:10 UTC Post #93411
my comp runs hella fast and its only 1.Ghz p3, 512ram, 160gb hd, and geforce fx5200 vc. halflife2 runs just fine on medium texture detail.
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