Invisible Entities Created 19 years ago2005-02-14 10:57:05 UTC by v0rt3x v0rt3x

Created 19 years ago2005-02-14 10:57:05 UTC by v0rt3x v0rt3x

Posted 19 years ago2005-02-14 10:57:05 UTC Post #90412
I checked the forum for this one, and only found a post from a 'David', who had the same problem.

I've compiled a map, and it started getting to big cuz I kept adding entities, so I split it into two parts and made a working level transition.

Now the problem I have, is that in the second half (the map it changes to), all my entities are invisible. Elevators, monster_scientists, etc, etc.

I've only ran BSP and CSG for testing purposes, not RAD or VIS....could that be a problem?

If no, then let me know what else. thx.
:|
Posted 19 years ago2005-02-14 11:18:52 UTC Post #90419
Yeah.... not running vis will do that... are they visible from some angles when u get up close? if so its just cos of vis
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-02-14 12:31:49 UTC Post #90427
ok update. It cannot be because of vis. I took my time and ran vis, and the problem remained.

Now there is another aspect though...

within that map, I have a trigger_camera at one point.
Once I run through the trigger_once for the cam, the cam starts and all the entities are visible again, as well as after turning back control to the player. :S

A cam is also active while the level_transition is going, so it might be that its because of that.

Lol- just came up with that idea....maybe I should turn down the Hold Time, so that the player has control while its changing to another level. :S

any other ideas?
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