env_lazerz, env_spritez, and multi_ma... Created 19 years ago2005-02-15 23:12:34 UTC by Luke Luke

Created 19 years ago2005-02-15 23:12:34 UTC by Luke Luke

Posted 19 years ago2005-02-15 23:12:34 UTC Post #90961
nagerz...

If a env_laser or a env_sprite starts on, could i trigger them to turn off? Or will they always stay on?

In the multi_manager values, could i put something that would kill the key? I need to kill some stuff but i dont know how to go about it.
Luke LukeLuke
Posted 19 years ago2005-02-16 01:59:23 UTC Post #90978
You can probably make them turn off by triggering them again.

And you could just have something triggered which kills the key, etc - I think one could have triggers that killed things once fired, I can't recall.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-16 07:34:53 UTC Post #90998
trigger_relay, and trigger_relay, respectively gestures at the Entity Guide.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-16 09:42:05 UTC Post #91009
Set the env_laser Flag to 'Start On'. Have a func_button control the env_laser. In the Flags tabs, set that to 'toggle'.
2 entities needed, laser & button.
Posted 19 years ago2005-02-16 14:40:24 UTC Post #91064
Ya as Seventh mention.. Trigger_Relay.. Theres a "Kill Target" option :P
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-02-16 17:33:23 UTC Post #91092
You might not be able to just toggle a sprite, in which case use an env_render.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-16 20:02:40 UTC Post #91127
Yah, i toggled it. I used a trigger_relay.

Im not sure if i can turn it back on though. Who cares.
Luke LukeLuke
Posted 19 years ago2005-02-17 16:18:00 UTC Post #91269
This thing could solve just about any entity-related problem.

Even I have to use it from time to time to save an extra compile or two.

The only mystery is why this isn't included with Hammer :(
Posted 19 years ago2005-02-17 17:05:46 UTC Post #91291
kol, you just posted a 404-ing URL, with a [/quote] tag closing a link. I think I've fixed it now - is that the file you intended?
Seventh-Monkey Seventh-MonkeyPretty nifty
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